fafhrd
First Post
Your solution multiplies absurdities.I stand by my suggestion: the Paladin must close distance with or make a melee attack against an enemy within a given turn (not necessarily the mark). That solves the whole "mark and run" deal by forcing the Paladin to get into the thick of a fight, but doesn't restrict the Paladin's movement on the battle grid if he chases a stray enemy on the way.
"Let me at 'im! Just let go and I'll take his head off!"
So the paladin advances one square on the foe and a party member slides or pushes him back. Problem persists.