Hi all!
I recently started a 3.5 campaign, set in a medieval low fantasy world. Low fantasy in this sense, doesn't mean no magic, but that most magic is ritualistic in its nature. I ALWAYS play the paladin of the group, so why not stick with that? I see anointed knight as being rather ritualistic, so yeah, it fits the campaign
Im thinking of starting as paladin, going 5 levels here, then 2 levels of fighter (for the extra feats) and then going anointed knight. Just for the win of it, i might do a little Fist of Raziel too?
My question:
How do i (not clumsily) execute such a build? I don't want to be underpowered compared to my allies (a pure favored soul with a scythe, A ranger/rifleman, a pure rouge and a druid/something i can't even pronounce)
Thanks in advance
Oh right! You should likely want to know that our DM have had the insane notion that disabling the XP-penalty of multiclassing wouldn't be broken
I recently started a 3.5 campaign, set in a medieval low fantasy world. Low fantasy in this sense, doesn't mean no magic, but that most magic is ritualistic in its nature. I ALWAYS play the paladin of the group, so why not stick with that? I see anointed knight as being rather ritualistic, so yeah, it fits the campaign

Im thinking of starting as paladin, going 5 levels here, then 2 levels of fighter (for the extra feats) and then going anointed knight. Just for the win of it, i might do a little Fist of Raziel too?
My question:
How do i (not clumsily) execute such a build? I don't want to be underpowered compared to my allies (a pure favored soul with a scythe, A ranger/rifleman, a pure rouge and a druid/something i can't even pronounce)
Thanks in advance

Oh right! You should likely want to know that our DM have had the insane notion that disabling the XP-penalty of multiclassing wouldn't be broken
