Then you were facing a threat that was not that far out of your reach. The lone PC wouldn't have stood a chance against an adult dragon. It also sounds like you had your whole party to back you up, the OP's scenario is a lone PC against a dragon.It wasn't an 'army', there were maybe a dozen, and we did eventually beat them around 4th level, which being 5e was only a few sessions, and a few adventuring days.. In the initial encounter they didn't have any way to see that we were 1st level not 4th - not even any reason to think 5e NPCs understand the concept of Level, after all they almost certainly don't have one! And even at 1st level we might have killed one or two of the weaker ones, it's not like we were zero threat. I don't think our GM did anything wrong with how she ran it.
Likewise, I don't see a dragon as knowing whether any particular knight is 3rd, 7th or 15th level; they'll probably be influenced by apparent gear. Certainly a 7th level Paladin is going to appear competent.
Which is fine, assuming this is a 5E game (I assume it is) then he needs to do some kind of (non-magical) cleansing ritual or confession. Basically he needs to talk to someone about it. It doesn't need to be an atonement spell or anything similar.Anyway, getting back to the OP, I think Atonement is in order.
Yeah, no. Get that garbage out of here.
Alignment - at least in 5e, which is the edition being discussed in OP's scenario - has alignment as a description of general trends in your behaviour. One off-alignment act won't flip your alignment entirely. Barring magic items and/or planar corruption, you need to be consistently and willfully acting counter to the alignment on your character sheet for an alignment change to be warranted.
Being killed by a dragon isn't suicide in the relevant sense.Edit: A paladin killing himself would also be both evil and unlawful, especially as the paladin was envisioned(after the Peers of Charlemagne who were Roman Catholic and Arthurian knights who were also Catholic). If a paladin finds himself in a position where he can only save himself or commit suicide, such as on the rope or with the dragon, he is obligated to save himself.
The AD&D PHB says (p 22) refers to "knowingly" performing a chaotic act and "knowingly and willingly" performing an evil act. The 3.5 SRD refers to "willingly" performing an evil act. Handing over the NPC is knowing and willing. Coerced acts are nevertheless willed acts (contrast automatism, or in the context of D&D magical compulsion).The point is to play a good and holy warrior with abilities. There are many varieties of those. Part of that point is that specifically when willingly violating things, you lose your abilities. That clause being written into every incarnation of the class where abilities could be taken away is proof that paladins are not expected to be perfect in keeping to their oaths and that they can be placed into situations such as the one in this thread and it's okay to make the hard choice to survive.
This makes no sense to me. The dragon didn't turn up of its own accord - you (as GM) wrote it into the story! If that's acceptable, then why not the "deus ex machina bailout"? Or converesely, if you don't like the latter then why did you write in the former? To hose the paladin's player? Some other reason?I don't generally provide deus ex machina bailouts if they behave as such. If, at my table, you want to suicide your paladin charging an unbeatable dragon then you're welcome to do so.
I was planning to post something along these lines - happy to have been beaten to it!Hussar,
Earlier you implied that the player would be metagaming if they assumed the DM would bail them out.
Would the player be metagaming if they thought the paladin believed their god would bail them out?
Being killed by a dragon isn't suicide in the relevant sense.
The AD&D PHB says (p 22) refers to "knowingly" performing a chaotic act and "knowingly and willingly" performing an evil act. The 3.5 SRD refers to "willingly" performing an evil act. Handing over the NPC is knowing and willing. Coerced acts are nevertheless willed acts (contrast automatism, or in the context of D&D magical compulsion).
The 5e SRD describes the Sacred Oath and Oath of Devotion as "commit[tin] the paladin to the cause of righteousness, an active path of fighting wickedness" which includes "protect[ing] those entrusted to your care". Giving up the NPC to the dragon clearly does not count as protecting someone entrusted to the paladin's care. (I am aware that the paladin in the OP is Oath of Ancients, not Oath of Devotion. But Oath of Devotion is clearly the most archetypal paladin.)
And for the sake of clarity: I am talking about what counts as doing the right thing and what counts as violating the paladin's oaths and obligations. I am not talking about the gameplay question of whether or not the paladin should lose his/her abilities (in the fiction) which is to say that the player should lose core elements of his/her PC (at the table). My understanding of 5e is that the notion of the "fallen paladin" following from a GM judgement call is not an inherent feature of the game. And personally it's something that I'm not a big fan of, as per the thread from 2011 that I linked to not that far upthread.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.