Nazhkandrias
First Post
OK, I really want to play a Paladin of Freedom, but there are a few questions I have...
1. Does anybody know any good abilities to sub in for the Special Mount? The character is more of the foot soldier type, but I don't know if this ability is worth getting rid of for anything else. It will free up a lot of skill points, feats, time, and money (no need for Mounted Combat feats, ranks in Ride, no 30-day wait after death, no need for barding), but the only variants I've seen that seem worth looking at are Sword of Celestia (Dragon Magazine), which basically gives a free weapon, powering up from +1 to a +2 Holy Lawful weapon for free; the other is Charging Smite, which lets you add twice your Paladin level to a Smite Evil attempt if you Smite Evil at the end of a charge. Any better ideas, or should I just keep the mount and specialize in mounted combat?
2. I never really liked Turn Undead too much. I played a Cleric with more emphasis on combat, so I kind of dumped my Cha score. Turn Undead is kind of situational, but I acknowledge that it works in a pinch. My Paladin will have a high Cha score regardless, but I need to know if there's anything I could dump the ability for, or if I should just keep it.
3. Feat chains, anybody?
4. Ability scores. So far, a Human Paladin (with 28-Point Buy) looks like this to me - Str 16, Dex 8, Con 10, Int 10, Wis 12, Cha 16. Any better ideas? I'll be taking a position in the front lines, I'll be using uber-heavy armor and a heavy shield, keep that in mind. I want to put a bit of emphasis on damage, though - I'll probably end up using a Bastard Sword, unless anybody has a better idea. Also, don't worry about the Wis score - I'll have it up to 14 by the time I hit the 4th-level spell range.
5. Just general suggestions.
Thanks!
1. Does anybody know any good abilities to sub in for the Special Mount? The character is more of the foot soldier type, but I don't know if this ability is worth getting rid of for anything else. It will free up a lot of skill points, feats, time, and money (no need for Mounted Combat feats, ranks in Ride, no 30-day wait after death, no need for barding), but the only variants I've seen that seem worth looking at are Sword of Celestia (Dragon Magazine), which basically gives a free weapon, powering up from +1 to a +2 Holy Lawful weapon for free; the other is Charging Smite, which lets you add twice your Paladin level to a Smite Evil attempt if you Smite Evil at the end of a charge. Any better ideas, or should I just keep the mount and specialize in mounted combat?
2. I never really liked Turn Undead too much. I played a Cleric with more emphasis on combat, so I kind of dumped my Cha score. Turn Undead is kind of situational, but I acknowledge that it works in a pinch. My Paladin will have a high Cha score regardless, but I need to know if there's anything I could dump the ability for, or if I should just keep it.
3. Feat chains, anybody?
4. Ability scores. So far, a Human Paladin (with 28-Point Buy) looks like this to me - Str 16, Dex 8, Con 10, Int 10, Wis 12, Cha 16. Any better ideas? I'll be taking a position in the front lines, I'll be using uber-heavy armor and a heavy shield, keep that in mind. I want to put a bit of emphasis on damage, though - I'll probably end up using a Bastard Sword, unless anybody has a better idea. Also, don't worry about the Wis score - I'll have it up to 14 by the time I hit the 4th-level spell range.
5. Just general suggestions.
Thanks!