Our current campaign includes an optimised tunnel fighting polearm master paladin and it's becoming obvious that the build is too powerful compared to the other PCs.
Are there any simple solutions that could reign in this build without screwing over other similar builds?
Options I thought of were:
General paladin fix: Improved Divine Smite: Whenever you hit a creature with a melee weapon, the creature takes an additional 1d8 radiant damage. You can deal this damage no more than twice per turn.
Tunnel Fighter: While in your defensive stance, you can make a number of opportunity attacks without using your reaction equivalent to your proficiency bonus.
Are there any simple solutions that could reign in this build without screwing over other similar builds?
Options I thought of were:
General paladin fix: Improved Divine Smite: Whenever you hit a creature with a melee weapon, the creature takes an additional 1d8 radiant damage. You can deal this damage no more than twice per turn.
Tunnel Fighter: While in your defensive stance, you can make a number of opportunity attacks without using your reaction equivalent to your proficiency bonus.