Li Shenron
Legend
Personally I think the core Paladin archetypes are so well designed, that it's the last class that needs more archetypes right now.
I can imagine that an Oath of the Hospitaler (based on healing the wounded and the sick, breaking curses etc.) would be easy to design.
I am quite against designing archetypes based on being "anti-something" (such as undead). They are cheap and obvious, and yet two days later you'll start hearing the cry-boys how "my DM doesn't give me enough undead to fight...". I'd rather have the "anti-something" character concepts just emerge from multiple choices (feats, spells, some occasional ability of choice), so that someone concerned by the lack of monsters of its favored type can just stop and start choosing other features, rather than being stuck with an archetype until the end.
I can imagine that an Oath of the Hospitaler (based on healing the wounded and the sick, breaking curses etc.) would be easy to design.
I am quite against designing archetypes based on being "anti-something" (such as undead). They are cheap and obvious, and yet two days later you'll start hearing the cry-boys how "my DM doesn't give me enough undead to fight...". I'd rather have the "anti-something" character concepts just emerge from multiple choices (feats, spells, some occasional ability of choice), so that someone concerned by the lack of monsters of its favored type can just stop and start choosing other features, rather than being stuck with an archetype until the end.