D&D 5E Paladin Predictions

Some great proposals in the thread like Oath of Coven, Oath of Dragon and Oath of Liberation. I could see these three subclasses in my homebrew campaign.

I would love to see the Oath of Balance. Which is actually an elemental Paladin who supports the balance between the core elements of world. Could have monkish philosophy behind it and could fit great in a campaign like Dark Sun or any other where the Inner Planes have impact.
 
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But if your "fall" was showing mercy, doesn't that mean that you're a paladin of devotion? (Ie it's not really a fall.)
For starters: no. You made an oath. You broke that oath. You don't just default to following a different oath.

Beyond that, they're pretty different.

The oath of devotion demands honesty, courage, compassion, honor and duty. You fall by not being 'good' enough. If your methods regularly include the use of deception you should fall. If you regularly choose to fight the bigger evil instead of defending the little guy, you should fall. If you regularly contravene the orders of those who have authority over you, you should fall.

The oath of vengeance requires you do what it takes to fight the biggest evil, show it no mercy, then clean up the mess you made afterwards.

There's a big gap between a vengeance paladin who grants evil creatures a chance at redemption and an oath of devotion paladin. I mean sure, technically you could fulfil the oath of the ancients, but thematically that's not a good fit either.

And right now: "I show mercy to evil creatures in the hope of redeeming them" breaks your oath, but is a mile away from consorting with demons and undead too. I mean sure, I could see a path from one to the other, but it's a long road and not going to be a fit for all comers.

In short: oath breaker is not a class for someone who breaks their oath and falls. It's a path for someone who falls and falls and keeps falling and voluntarily turns to evil in order to gain power.

Now maybe that's the logical conclusion of a paladin being unable to fulfil their oath, but it seems like a bad deal for the powers of light and goodness.
 

Some great proposals in the thread like Oath of Coven, Oath of Dragon and Oath of Liberation. I could see these three subclasses in my homebrew campaign.

I would love to see the Oath of Balance. Which is actually an elemental Paladin who supports the balance between the core elements of world. Could have monkish philosophy behind it and could love great in a campaign like Dark Sun or any other where the Inner Planes have impact.
Oh. I would definitely like to see an elemental themed paladin.
 




I like the idea of the Justicar, a bounty-hunting paladin type.

I could see some of the other ones mentioned, like a mage-slaying paladin or an elemental paladin, but I'm not really sure where all else they could take the archetype.
 

Chosen One archetype: Whether it be the touch of the divine, heritage, fate, prophesy, or simply dumb luck... These paladins are drawn to wherever trouble is to fight it and end it. Unfortunately, this also makes them quickly unwelcome within communities, as if one of them shows up, either disaster has arrived or its right on their heels.
 

Chosen One archetype: Whether it be the touch of the divine, heritage, fate, prophesy, or simply dumb luck... These paladins are drawn to wherever trouble is to fight it and end it. Unfortunately, this also makes them quickly unwelcome within communities, as if one of them shows up, either disaster has arrived or its right on their heels.

I like it. They come with a little black storm cloud always hovering over their head.
 

Chosen One archetype: Whether it be the touch of the divine, heritage, fate, prophesy, or simply dumb luck... These paladins are drawn to wherever trouble is to fight it and end it. Unfortunately, this also makes them quickly unwelcome within communities, as if one of them shows up, either disaster has arrived or its right on their heels.

Ah, the wild mage paladin: does the class use the wild magic table?

Edit: On second thought, a special random encounter table would fit more--if you use divine smite or a paladin spell, once a day a critter on the table will show up (not necessarily hostile).

It reminds me of a character in a Joe Landsdale book: a sleazy, boozing preacher in the old west that God was basically forcing to run into and fight sundry horrors.
 
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