Paladin problems

Grogtar said:
Thanks to all who have provided input on this, its all been very enlightening. And I do have to say that IcyCool is definatly a Cat-o-Holic. He has CRAZY cats and they are HUUUUGE. These arent large cats, these are like the corn fed cats that the Pharos kept. They are probably better fed than most minimum wage employees.

Hey, Fizzgig and Mocha are not that big. Mocha's only part Maine Coon, and Fizz is just ... big boned.


ForceUser said:
True redemption can't be forced.

I agree with you ForceUser. I changed the Redemption rules slightly, as I find it silly that they make it possible for a hard-core, baby sacrificing villain to be converted to a goody two-shoes in as little as 2 weeks. Also, you don't have to be an outsider with the [Evil] descriptor to be immune to redemption in this manner. Sometimes a villain isn't evil because he didn't get enough love as a child, sometimes he's evil because he likes it.
 

log in or register to remove this ad

My favourite model for Paladin has been Carrot from the discworld novel "Guards Guards!" and "Men at Arms". I like the idea of the Worf model too.

My experience of playing and DMing Paladins has always been positive, and I think it benefits the game if a DM is willing to take the paladin seriously and work with the player. The biggest danger is DMs who want to "nail the paladin" can make it a bad experience for everyone.

My recommendation is that you think how a paladin can best be used in a positive way in the campaign, and work with the player towards that end. Give him a clear steer on what is expected and acceptable.

Cheers
 

Remove ads

Top