Nazhkandrias said:Oh, and as for taking a progression level later on to become a full Aasimar - not really an option. I plan on going into Paladin, which doesn't really allow multiclassing.
Nazhkandrias said:Yes, it's true that no races with two mental bonuses and a physical penalty exist. Doesn't make sense to me, since a physical penalty cleanly fits two bonuses to mental stats, and vice versa. But I don't really see the issue with trying something new. Experimentation with new things can make things more interesting, especially when it's with a player character. Yes, it's a little strange, but it's fair, to be certain.
In the Dungeon Master's Guide, page 173, rules for balancing ability scores are presented. A bonus to Constitution carries less weight than a penalty, though; a bonus can be balanced out with a penalty to any stat (but Strength would be a significant loss, as Strength is considered to be the most powerful ability in terms of balancing stats), but a penalty would be too much for just a bonus in Wisdom OR Charisma to balance out; indeed, a bonus in Strength or Dexterity would be required. Strength and Dexterity bonuses are balanced by a penalty in two mental stats, meaning that it can be assumed that a penalty in Constitution is about equal to two mental ability bonuses. As such, it is more or less balanced, and I don't think that any of the racial features really push it out of the fair category. A penalty to Constitution with a bonus only to one mental stat would be unbalanced, on the side of low stats.
As for the resistances, would you have any particular problem with the distributed resistances, or is there a specific reason you suggest a large bonus to one? Not challenging a decision, it seems more than fair (and allows for customization on a racial level - nice, seems very cool), but I just want to know.
Oh, and as for taking a progression level later on to become a full Aasimar - not really an option. I plan on going into Paladin, which doesn't really allow multiclassing.
Nazhkandrias said:Oh, and when I said multiclassing wasn't really an option, I was referring to the Paladin's restriction - if you multiclass as a Paladin, you can NEVER gain any more levels in Paladin. So, yeah, I wouldn't want to take a progression level at level 7 Paladin. My character would be essentially destroyed.
I think that the only situation in having Paladin as a favored class is if you wanted to take like 3 levels of Cleric, then 20 levels of Paladin, you wouldn't be gimped the whole time. Of course, there are a few variant Paladin classes that allow multiclassing with certain other classes without losing ability to progress in levels. Perhaps that's why so few classes favor being monks and paladins - it doesn't serve much of a purpose. It's probably for flavor more than anything else.irdeggman said:Right, but like I pointed out the aasimar specifically has paladin listed as their "favored" class - so this doesn't make any sense. How can you have a class as a "favored" class when that class doesn't allow multi-classing? It is my opinion that the text here should more closely match that of the Illumins from Races of Destiny.
Also I don't believe that the racial levels are supposed to work like that. {I also don't think that the xp penalties as listed in the Savage Progressions articles are supposed to work like that either. I mean the racial levels are really limited - something like 1 to 4 total, more akin to prestige classes in that regard.}

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.