I've actually had the exact opposite experience as Henry. Every Paladin I have ever run for or played has had a mount and that mount was very special to the character.Lord Pendragon said:I'm playing a paladin, and am totally into him having a mount. As others have said, I like the idea of the paladin's mount as a companion creature, as a friend and comrade, rather than a spell effect. This in spite of the added usability of the spell effect approach.
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This type of ability would give the paladin the added flexibility of leaving his mount in a safe location when traveling in the dungeon, but calling it at need. It'd also allow him to call his mount in the event that he is teleported far away without it. But it still maintains the living, breathing companion feel that I think is so important in my paladin mounts.![]()
John Crichton said:...I mention this as support for both Lord P and Henry's points. As a DM it was not easy to run for those characters (and I'm assuming for mine as well) because I really didn't want to separate them from their mounts if I could help it as it reduced their effectiveness. Plus, the characters had affinity for their mounts.
The 'poof' is just one interpretation of the text. Appearing magically can mean an infinite number of things.jester47 said:Also the other assumption that is being made is that the Mount is not already magical. The mount has always been somthing like Drizzt Panther Friend. p22 1E PHB: "At 4th level - or any time thereafter - the paladin may call for his warhorse - ...; It will magically appear, but only one such animal is available every ten years." So from this evidence, warhorses have been going "poof" since the beginning.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.