The Vorpal Tribble
First Post
Lilly White
Necromancy
Level: Drd 3
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One creature
Duration: 1 min./level
Saving Throw: Fortitude or Will negates partial; see text.
Spell Resistance: Yes
With a wave of your hand a faint smell of burning flesh fills the air. Your target's skin or hide becomes deathly pale and their eyes fade to a light pink or blue hue...
You cause a creature to become intensely sensitive to the rays of the sun. While in direct sunlight living creatures must succeed on a fortitude save or take 1d6 non-lethal damage per round. Once this damage equals their current hit points all further damage sustained is lethal. They are dazzled in bright sunlight or within the radius of a daylight spell.
Undead that fail a will save take damage from exposure to sunlight as mentioned above, though the damage is lethal. Targets that already have vulnerability or an aversion to sunlight take twice the damage, and penalties are doubled.
On a successful save the targets do not become dazzled in bright light, though they still take 1 point of damage per round of exposure.
-=-=-=-=-=-=-
Lilly White, Mass
Necromancy
Level: Drd 6
Range: Medium (100 ft. + 10 ft./level)
Targets: One creature/level, no two of which can be more than 30 ft. apart
This spell functions like lilly white, except that it can affect more creatures.
Necromancy
Level: Drd 3
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One creature
Duration: 1 min./level
Saving Throw: Fortitude or Will negates partial; see text.
Spell Resistance: Yes
With a wave of your hand a faint smell of burning flesh fills the air. Your target's skin or hide becomes deathly pale and their eyes fade to a light pink or blue hue...
You cause a creature to become intensely sensitive to the rays of the sun. While in direct sunlight living creatures must succeed on a fortitude save or take 1d6 non-lethal damage per round. Once this damage equals their current hit points all further damage sustained is lethal. They are dazzled in bright sunlight or within the radius of a daylight spell.
Undead that fail a will save take damage from exposure to sunlight as mentioned above, though the damage is lethal. Targets that already have vulnerability or an aversion to sunlight take twice the damage, and penalties are doubled.
On a successful save the targets do not become dazzled in bright light, though they still take 1 point of damage per round of exposure.
-=-=-=-=-=-=-
Lilly White, Mass
Necromancy
Level: Drd 6
Range: Medium (100 ft. + 10 ft./level)
Targets: One creature/level, no two of which can be more than 30 ft. apart
This spell functions like lilly white, except that it can affect more creatures.
Last edited: