Pale as the winter moon...

Lilly White
Necromancy
Level: Drd 3
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One creature
Duration: 1 min./level
Saving Throw: Fortitude or Will negates partial; see text.
Spell Resistance: Yes

With a wave of your hand a faint smell of burning flesh fills the air. Your target's skin or hide becomes deathly pale and their eyes fade to a light pink or blue hue...

You cause a creature to become intensely sensitive to the rays of the sun. While in direct sunlight living creatures must succeed on a fortitude save or take 1d6 non-lethal damage per round. Once this damage equals their current hit points all further damage sustained is lethal. They are dazzled in bright sunlight or within the radius of a daylight spell.

Undead that fail a will save take damage from exposure to sunlight as mentioned above, though the damage is lethal. Targets that already have vulnerability or an aversion to sunlight take twice the damage, and penalties are doubled.

On a successful save the targets do not become dazzled in bright light, though they still take 1 point of damage per round of exposure.

-=-=-=-=-=-=-

Lilly White, Mass
Necromancy
Level: Drd 6
Range: Medium (100 ft. + 10 ft./level)
Targets: One creature/level, no two of which can be more than 30 ft. apart

This spell functions like lilly white, except that it can affect more creatures.
 
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Piratecat said:
Interesting spell. I'm not sure I'd cast it much in combat, but it's tremendously stylish.
It's mainly meant for desert campaigns. There it's absolutely deadly. But it's also incredibly annoying in almost any natural setting considering it deals damage regardless of the save.
 
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I have to admit that it sounds like a death sentence, because once they fall unconscious, they still suffer a heck of a lot of now lethal damage that will kill any character at 5th level, when the druid would get this spell. I'd recommend dropping the duration to 1 round/level, since that makes the damage much more reasonable, and makes the number of dice equal to the character's level, not the ten times the character's level.

The use of a choice of saves is unusual, and there is no definition for what that partial effect is should the save be successful. I'd make it Will only, in keeping with the whole undead commentary.

Good Luck With This One,
Flynn
 

Flynn said:
I have to admit that it sounds like a death sentence, because once they fall unconscious, they still suffer a heck of a lot of now lethal damage that will kill any character at 5th level, when the druid would get this spell. I'd recommend dropping the duration to 1 round/level, since that makes the damage much more reasonable, and makes the number of dice equal to the character's level, not the ten times the character's level.
Well, except that...

#1. This spell does not work at night.
#2. This spell does not work underground.
#3. This spell does not work indoors.
#4. This spell doesn't work in an kind of shade period.

As well, until you ARE unconscious, none of this damage is affecting you much. Sure if you are reduced you collapse, but unless you are on your own, you generally have players to cart you away.


The use of a choice of saves is unusual, and there is no definition for what that partial effect is should the save be successful. I'd make it Will only, in keeping with the whole undead commentary.
Fortitude for normal folks because it alters their skin. Undead aren't affected by fortitude based saves so I had to go with will.

As for the partial bit, its right there at the bottom:
"On a successful save the targets do not become dazzled in bright light, though they still take 1 point of damage per round of exposure."
 

The Vorpal Tribble said:
While in direct sunlight living creatures must succeed on a fortitude save or take 1d6 non-lethal damage per round.
...
On a successful save the targets do not become dazzled in bright light, though they still take 1 point of damage per round of exposure.
This makes it look like you will only risk death if you succeed on your Fortitude save.

-- N
 


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