Party Choices...

Of the parties here, which would you rather play in?

  • Pre-Fab Four: Clr, Ftr, Rog, Wiz

    Votes: 43 27.6%
  • Power Four: Clr, Clr, Drd, Drd

    Votes: 4 2.6%
  • Mostly Muscle: Ftr, Brb, Rgr, Pal

    Votes: 7 4.5%
  • Theme (Religion): Clr, Pal, Divine Bard, Druid

    Votes: 7 4.5%
  • Theme (Stealthy): Rogue, Ranger, Monk, Scout

    Votes: 22 14.1%
  • Theme (Psi): Psychic Warrior, Lurk, Psion, Ardent

    Votes: 12 7.7%
  • Theme (Arcana): Eldrich Knight, Mystic Theurge, Archmage, Arcane Trickster

    Votes: 10 6.4%
  • Arcane Wierdos: Warlock, Spellthief, Trunamer, Binder

    Votes: 7 4.5%
  • I like jello.

    Votes: 44 28.2%

wmasters said:
I voted for jello, on the broad assumption that jello is American for English jelly, and who doesn't like jelly?

I always thought jello was non-sweet jelly . . . :confused:

I went for the standard four the game was designed around - sometimes simple is best.
 

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What Felix said. I would like to do a stealth-themed party, but you can easily achieve that without completely losing spellcasting ability. One or two levels of rogue can make a sorcerer or wizard quite stealthy (no annoying armor) plus all those good magical stealth enhancements like Invisibility and Silence spells.
 





Fab 4 all the way.

I love to play theme groups and off the wall parties, but not the same ones repeatedly. The balanced party never gets old to me.
 


diaglo said:
3d6 in order. let the each player decide what they want to play.

and roll with it.

i like jello
I absolutely refuse to play under any DM that uses that method since I had a DM insist I play a character that didn't have a score over 7. And he only had one 7.
 

An all stealth party sounds like a blast to play in.

Normally I'd just say the default four though -- lemme play the cleric, you guys play the fighter, thief, and mage. :)
 

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