Herobizkit
Adventurer
There's always the Monk. 

That limits your options. There are 38 sub-classes in the PH, about 30 of them cast spells and a few more come darn close. Berserker, Champion, Battlemaster, Thief, and Assassin are what you have to choose from. With your party rogue being McRanger, it might be outdoorsy enough or otherwise leave open some need for a more conventional D&D Thief, if opening locks & disarming traps and backstabbing appeal. Or an Assassin able to cover any missing Rogue skills and, y'know, kill people. Your party already has a Battlemaster and Paladin for high-DPR (and presumably the ranger/rogue), so the remaining choices would just be a third front-liner grinding out the damage in an already large, fairly high DPR party. The Archer idea at least doesn't add to the crowd.I am thinking Fighter Archer build right or another melee character. I don't want to play a caster so if that helps you guys with your advice/guidance I appreciate it!
Is it necessary to have to have a support character in the party to make a successful party?