Party of Almost Purely Tanks

Dog Moon

Adventurer
So in a game that I'm a player in, looks like we have a Druid [who will totally NOT be focused whatsoever on healing], a Duskblade, Archer [going into Order of the Bow Initiate], a Warblade, and a Swordsage.

We're going to play the Age of Worms AP. How well do you think we'll do without any arcane, roguish [for traps, searching, etc or bluff, diplomacy, etc], and a healer?

[Odd note: I noticed that I'm really the only player who plays characters who aren't focused solely on hitting and killing things - I'm the only one who plays Rogues or Charisma-based characters. When I play a combat class, we miss out on everything else. I wonder how our group will fare almost being 100% tanks]
 

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If it's going to be run using the RAW (or close to), then I'd agree with Sunderstone. You need a dedicated arcane caster, and. . . oh yeah, a healer-type. :uhoh:

edit --- *and* a Rogue? Oh dear.
 


Aus_Snow said:
If it's going to be run using the RAW (or close to), then I'd agree with Sunderstone. You need a dedicated arcane caster, and. . . oh yeah, a healer-type. :uhoh:

edit --- *and* a Rogue? Oh dear.


I was just about to add the rogue part to your post Snow. :lol:
 


So is it because of the Age of Worms or just adventures in general?

A DM could kind of tailor a homemade campaign slightly more around combats instead of requiring the other jobs we're missing, though of course I'm sure they could be quite useful.

Come to think of it, I think I'm the main person who plays a Cleric too. *sigh* I need to find a more diverse group.
 

Dog Moon said:
So is it because of the Age of Worms or just adventures in general?

Both. The adventure paths have been grinding more adventurers than normal, but you still need a well-balanced party for all adventures. You have no trapfinding, no AoE based spells and other useful arcane magics, and virtually no healing from what your saying about your druid.
I hope your group wins alot of initiative and is able to put everything down in a single round. That will help some..... at least until trap damage starts adding up. :)
 

In most situation a tank-heavy caster-light party can work just fine. But when things go badly, they are more likely to go very very badly.

A couple wands and a nice pile of scrolls can do amazing things to improve the life expectancy of the PCs when luck of the dice conspires against them, all at a fair cost in coin. Not as much can be done with potions...at twice the cost.
 


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