abirdcall
(she/her)
I am in the camp that likes passive checks. I think it has a lot more potential.
For those of you who do as well, what do you think of passive everything?
We already have mention of passive investigation in a feat.
It would have a few ramifications:
1. If you are spending an action you roll, if you aren't you don't. Want to roll for insight? You need to interact with the person in an attempt to have them slip up or give something away. Otherwise you just rely on your passive score.
2. No more opposed rolls. The opponent's passive score now acts as their AC. Just like stealth vs passive perception.
Limitations:
3. What about needing to roll to 'save' versus an effect like acrobatics to keep balance? These are usually Dex saves right? Should they always be? Usually you make an acrobatics check when running on ice, but that shouldn't cost your action.
4. Knowledge checks. These are pretty wonky to begin with. These are measuring your ability to recall lore. So does everyone's character know everything and they just can't recall it? Should you have a base amount of knowledge and you can roll if you spend time in thought? Or researching? I think this may need to be its own thread. Perhaps advantage to checks that the character has in their background or they have encountered.
Conclusions:
Incorporating more types of passive checks.
Rolling for effect is not always going to cost an action but it will need to involve the character being active...
with the exception of knowledge checks. Still not sure what to do with those.
No more opposed rolls. Abilities now work similarly to attacks and spells.
For those of you who do as well, what do you think of passive everything?
We already have mention of passive investigation in a feat.
It would have a few ramifications:
1. If you are spending an action you roll, if you aren't you don't. Want to roll for insight? You need to interact with the person in an attempt to have them slip up or give something away. Otherwise you just rely on your passive score.
2. No more opposed rolls. The opponent's passive score now acts as their AC. Just like stealth vs passive perception.
Limitations:
3. What about needing to roll to 'save' versus an effect like acrobatics to keep balance? These are usually Dex saves right? Should they always be? Usually you make an acrobatics check when running on ice, but that shouldn't cost your action.
4. Knowledge checks. These are pretty wonky to begin with. These are measuring your ability to recall lore. So does everyone's character know everything and they just can't recall it? Should you have a base amount of knowledge and you can roll if you spend time in thought? Or researching? I think this may need to be its own thread. Perhaps advantage to checks that the character has in their background or they have encountered.
Conclusions:
Incorporating more types of passive checks.
Rolling for effect is not always going to cost an action but it will need to involve the character being active...
with the exception of knowledge checks. Still not sure what to do with those.
No more opposed rolls. Abilities now work similarly to attacks and spells.