For those wanting to nerf passive perception:
A Wizard (or Cleric) can wander around with Detect Magic on basically all day and detect all your magical traps (and hidden magical stuff), thus a player who has invested in the observant feat (or invested in perception) *should* be able to wander around and detect all your traps as well. Not using Passive Perception in this instance is nerfing your players.
The trick is to make it much harder to bypass traps than detecting them. Sure, they can detect all those traps, but getting around them is another issue. I personally make traps go off if the person attempting to disarm them rolls lower than 5 or less than the DC, to keep the danger of traps still in the game.
A Wizard (or Cleric) can wander around with Detect Magic on basically all day and detect all your magical traps (and hidden magical stuff), thus a player who has invested in the observant feat (or invested in perception) *should* be able to wander around and detect all your traps as well. Not using Passive Perception in this instance is nerfing your players.
The trick is to make it much harder to bypass traps than detecting them. Sure, they can detect all those traps, but getting around them is another issue. I personally make traps go off if the person attempting to disarm them rolls lower than 5 or less than the DC, to keep the danger of traps still in the game.