Path Distribution Update (as of now by the registration thread)

Kalanyr

Explorer
Light (3)
Kalanyr
Godric
Sabaron

Honour (13 or 14 counting Kenji)
Sidhe Li
Kith
Diu Kei(Deceased)
MooCow
Vanor
Lady Diamond
Sir Arwen
Orlandu
Jin-Chi
Eldon the Summoner
Uziel the Sightless
Stinky
DarkWolf

Sash (5)
Gray
Lyodin
Shard
Kento(Deceased)
Lu Bu


Yakuza (3)
Zhuo Ling
Meowth
Cromwell

Dark (2)
Soth
Wanderer


White Belt (16(Kenji included) or 15)
Dalamar
Wild Helm
Gorm Twoface
Kerall
Daimyo Dragonclaw
Silverback
Chau Sing Chi
Kenji (Was Honour)
Nigel
Gnash the Pitied
Juggernaut
Rini
Kesh
Ariel Eastwind
Kazz't the Devil
Hanoi Xan

Totals
Light 3
Honour 13/14
Sash 5
Yakuza 3
Dark 2
White Belts 16/15
 

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I have 2 minor problem with the distribution.

1. Is that Light must beat Dark or Yakuza to go up tiers ,a choice of 5, a Dark must beat Light or Honour, a choice of 16,. This gives the Darks a major edge in going up tiers.

2. Light,Sash,Yakuza and Dark seem to be thought of as less than Honour despite the fact that many playing honour only just joined and we have Light listed first in the rules so where did this perception come from?
 

Make that one more white belt soon - I fear.

Well, when getting to tier 2, most often you just beat a white belt, so you can't take Light or Dark.

I think the numbers so far are good - the Dark Warriors may have an advantage in fighting partners, but what use does it have for just two (5) evil fighters against the rest of the world?

It's all o.k. imo

Berandor
 

I will say again what I have said elsewhere, the distribution is the way it is, not because the Honor has any inherit advantage, it does not, but because the honor represents a more "classical" kung-fu fighter and this is, after all basically a kung-fu game :)

As to the Yakuza and Dark fighters, they come and go in waves, always have. Just wait till those dark fighters gain the corruption power and then it will be a whole different world ;)
 

They used to come and go in waves because the only way to get to them was to lose as a white belt or be turned.

They were also the only way to die sans death matches.

Other comments.
Two Dark Warriors against everyone isn't really a problem. It's not like the Dark Warrior can be forced into any multiperson fight. 'Ell it ain't like the Dark Warrior can get forced into any fight because of their insult invulnerability.

Part of the problem in balance comes in that Light warriors have a grand total of 5 people they can fight to advance, while the dark have 15. And it's even worse for the Light as they are always forced into losing insults.

The honored path is probably the path of least resistance for the most part.

I do feel it's a bit too early to judge still, but well, the honored path is quite able to generate 4 point moves at will, possibly even 6 point at will if just spend 10 yen and pick up a style again in an item. The Yakuza can also generate a 4 point move at will however, but that requires being an Oyuban and using ever poison blade on a single attack.

Some quirks between Honor and Yakuza at least
Honor uses sig styles versus Yakuza's sig locations: Gains invulnerability to style (1 in 50 chance of coming up for a given style), Yakuza gets a second chance of their location coming up (1in400 chance of occuring for any given style).

Honor gets all signature modifiers, Yakuza gets none: Yakuza is the only path without a sig mod package.

Dirty Trick V Fist of Fury (comparing more or less to where they should show up) : I actually feel these being pretty much equal. Dirty Trick itself is a risk, as is FoF. As they pretty much negate each other if both fighters have them in a fighter ( a yakuza will hold their DT more so for the FoF because of the rather hurt potential of a FoF ).

Chi Strike v Sneaky Trick: I have no qualm here either really, although I can see it easier to argue chi strike being balanced against Dirty Trick, but then they need to be gotten the same level ( And also the honored needs not to be getting extra powers on top of it when compared against the yakuza - balance of being stronger at certain time frames is not balance ).

Mastery v Poison Blade : Another one I can really accept being relatively balanced. Mastery helps alot for getting yourself out of bad situations and sets up the at-will 4 point moves I mentioned before. Poison Blade gets you an extra point.
 
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reiella said:
I do feel it's a bit too early to judge still, but well, the honored path is quite able to generate 4 point moves at will, possibly even 6 point at will if just spend 10 yen and pick up a style again in an item. The Yakuza can also generate a 4 point move at will however, but that requires being an Oyuban and using ever poison blade on a single attack.

Lets qualify this - the honor fighters of high tier can generate 4 point moves at will - it requires two mastery's and a fist of fury to do this.

At the third tier however, the Light fighter can generate two 2 point moves at will compared to the honor fighters only one 2 point move at will. Ditto with the dark who can in fact generate a 3 point move at will by the 3rd tier.
 

And at tier 2 a Yakuza can generate a 1 point move at will.
At tier 3 a yakuza can generate a 1 point move at will.
at tier 4 a yakuza can generate a 2 point move at will.
At tier 5 through 6, it stays at 2 point. (Didn't completely read poison blade)
 

Relative levels of power...

Yakuza:
No modifier bundle
Bundles of Locations, and two styles total. Two Dirty Tricks, One Sneaky Trick, 3 Poison Blades (not usuable on each other, can't even use it twice in the same round if you happened to have bought Fist of Fury on an item).

Against Light> Sneaky Trick is trumped (And thoroughly smacked around) by Holy Day (and Holy Warrior). Dirty Trick is trumped thoroughly because of Purity of Focus at Fourth Tier(when the Yak will have a second DT) which only slightly trumps Chi Strike (Chi Strike will guarantee that a move goes through at least, which is useful). Poison Blade is completely negated at the highest rank (Perfect Defense) and becomes necessary to even attempt to win without styles or locations although then the light is able to at least generate more multi-hit moves at will than the equivilant Yak with Cunning Defense, until then it is useful, but also negated by Chi Strike. Mastery at least guarantees that none of the lights moves will be either of the Yaks two styles. Overlord in itself isn't all too useful either unless the match is said to begin after the masters (and before their first move is generated) so they can gain the location of the day (But in all this would really just be trumped by the Holy Warrior power).

Against Dark> Sneaky tricks has no real advantage either way (matter of initiative, another Sneaky Trick). Dirty Tricks, only at the Second Tier does that Yak have more Dirty Tricks (at one) at every subsequent tier, the Dark either ties or has more (more starting at Dark Lord). Poison Blades are equal. Overlord is just thoroughly trumped by Unholy Warrior. Cunning Attack and Cunning Defense could be relatively equal, although I do feel the more aggressive is more useful in general, as most paths are able to generate multi-hit moves at will (with Yak being the only one limited down to the 2 hit at will max).

Against these two, the Yaks only plus is their huge selection of locations, which do lack immunity as styles. Also both of these are able to close the gap of the styles/locations by Tier 5 with their Right of Domain and Mind Thief powers. At least Mind Thief in its own would come into play more often (at least statistically, as there are alot more honored and light fighters than yak and dark). The Dark also has the added advantage of always winning insults.

Against Yen>
Dirty Trick is just trumped by Bribe Judges. While it does cost yen, the only consequence of not having yen, is that they go down in ranks like everyone else, unless it's at a 0 rank. At Tier 4 as well, they can generate at least 2 yen per fight to cover one Bribe Judges. Although yen does enter the system slowly except on special tournaments. Purchased Power also is slightly more useful than Poison Blade if only simply because you can choose poison blade or something else (like Fist of Fury) instead, but with a cost. However, if they've gotten to that rank in the first place, it does kind of have to assume that they've actually ... won some fights, so will probably have some yen. Sneaky Tricks is useful against a sash at least, although it may be trumped by a Bribe Judges. Also a typo warning in the rules page
Diamond Sash: Signature Style, Purchased power,
. I'm assuming that there isn't another power there. In all though, I feel that the Yakuza do stack up fairly well against the Yen path.

Against Honor>
For every sig loc a Yak gets, they get a sig style instead, for every gang member a Yak gets, they get a dojo style instead. Style > Location simply by pretense of immunity. The possibility to generate two locations in a move is actually twice as rare as generating a single modifier at all (which was also deemed insiginficant as a result from yb1)... I would like to actually change that possibility into an impossibility myself though (and to make the named locations actually used again). Fist of Fury is more aggressive than DTs, and is mirrored in acquistion rate. A yak either holds their DTs for the FoF (acting as a poor man's Chi Strike against Dirty Tricks for the Honored fighter) or uses them and risks getting smacked by the FoF. They are relatively balanced, although personal opinion would lead my to feel FoF was more powerful (except in strategy matches, where the boon of going last is it's only benefit). Chi Strike is more generally useful as it can guarantee a round won't be interfered with by Dirty Tricks at least or even for the opponent to give their move extra weight with Sneaky Tricks or poisoning thier blades. It suffers a fair bit in strategy matches resulting in it detering into uselessness because of being forced to go first. Mastery v Poison Blade. Mastery and FoF can be used to generate 4 point moves at will. Poison Blade at best, 2 point moves at will. Mastery also has the added benefit of negating the immunity benefit of opponent's signature styles. 5 Modifier Bundles > 0 Modifier Bundles I hope to be obvious :). Dojo Master v Overlord again is really minimal benefit for either case, Dojo Master has an added boon at least if it is after the Ancient Masters declaration of being more highly weighted.

Some thoughts at least.
The consequences of Chi Strike and the Tricks in a strategy match is that they tend to be more a hinderance for the hero, and much more the benefit to be sat upon by the villain for sake of initiative alone. It may be worthwhile to reconsider these powers so that they don't depend on initiative and that strategy balance and standard balance are at least more so the same.

With the number of sig styles a honored fighter gets, it may also be worthwhile to consider removing their immunity by default (would balance out my biggest qualm with Yakuza power level right there) and also make the fights more interesting and less likly to be won by round defaults.

Maybe also give the Yak at least one Modifier bundle so that they aren't the only path without one.
 



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