CapnZapp
Legend
I don't understand your questions or why they're so antagonistic.Nope, I am. Once one side departs, the combat is over. What is gained by continuing to operate at a combat timescale with a combat action economy? Would you run exploration that way? Social challenges?
You say "Once one side departs, the combat is over" as if that's a given.
Who gets to declare "this combat is over" and under what circumstances.
Note: I'm not trying to change how you run the game, but you appear to post without even stopping to consider what the other side is even trying to say.
The notion that any hero can just blow a whistle like in sports, and every combatant lowers their weapons "because one side has declared they're leaving" is NOT a given, and in some circles, even absurd.