I was introducing WFRP 4e to a group of new players last night, and they were asking about the history of the system. I attempted to explain the ridiculousness of 3e.The worst case I can think of is actually not 4E-style skill challenges.Yes, despite them being utterly broken and over-engineered. No this "honor" goes to FFG's gobsmackingly useless and in-yer-face system they shoveled in WFRP3. They actually manufactured little boards and markers so you could put a marker on the round 4 spot (say); and then spent half a page spewing words that explained how that worked.
Half a page... and physical clutter... all to express what I can say in seven words: "the goblins attack in four rounds".
I don't expect to see a more useless system ever in my life, to be honest.![]()
My experience was running a few sample encounters on my living room floor. I ended up putting all the tokens and chits in ziplock bags and returning it to the game store for a trade-in the next day.
For all the grief I give PF2 and the occasional dig at 4e D&D, I don't think anything can live up to the complete departure of style, tone, and everything we loved about a previous edition as what FFG did to Warhammer.
I think they tried to relaunch the line without all the board game components, but the Critical Injury had been done.