Maidhc O Casain
Na Bith Mo Riocht Tá!
[section]

Kelvyn accepts his badge, a slightly perplexed look on his face. He turns it about, struggling with the concept of himself as an 'arm of the law,' then tucks it into his beltpouch with a grin.
He waits for the Sheriff's answer to Jamir as to where he can be found later, and once the big Shoanti strides away Kelvyn turns to his companions. Just as he's about to speak, Nuko steps in with his magics; Kelvyn pauses for a moment as the unfamiliar sensation settles over him, then whispers experimentally, "So, to the Glassworks? Or shall we take a look at some other place first? Truly, with the little we know at this point, it seems to me that one starting points is as good as another."
[/section]
[sblock=OOC]--[/sblock]
[sblock=Actions/Rolls]--[/sblock]
_______________
[sblock=MiniStats]
[SIZE=+1]Kelvyn Damonder[/SIZE]
HP: 15/15, Speed: 20' Perception: +0
Defense: 14, Critical Defense: +08, Armor DR: 5/Magic or Large, CMD: 19
Fort: +3, Reflex: +3, Will: +0
Initiative: +3, Perception: +0, Sense Motive: +0
Weapon in Hand: None
Abilities: Str 19, Dex 16, Con 12, Int 10, Wis 10, Cha 10
Condition: None
[/sblock]

Kelvyn accepts his badge, a slightly perplexed look on his face. He turns it about, struggling with the concept of himself as an 'arm of the law,' then tucks it into his beltpouch with a grin.
He waits for the Sheriff's answer to Jamir as to where he can be found later, and once the big Shoanti strides away Kelvyn turns to his companions. Just as he's about to speak, Nuko steps in with his magics; Kelvyn pauses for a moment as the unfamiliar sensation settles over him, then whispers experimentally, "So, to the Glassworks? Or shall we take a look at some other place first? Truly, with the little we know at this point, it seems to me that one starting points is as good as another."
[sblock=OOC]--[/sblock]
[sblock=Actions/Rolls]--[/sblock]
_______________
[sblock=MiniStats]
[SIZE=+1]Kelvyn Damonder[/SIZE]
HP: 15/15, Speed: 20' Perception: +0
Defense: 14, Critical Defense: +08, Armor DR: 5/Magic or Large, CMD: 19
Fort: +3, Reflex: +3, Will: +0
Initiative: +3, Perception: +0, Sense Motive: +0
Weapon in Hand: None
Abilities: Str 19, Dex 16, Con 12, Int 10, Wis 10, Cha 10
Condition: None
[/sblock]