AllisterH said:
You guys DO realize that the armour and weapon bumps only apply to the fighter right?
What happens when the DM has to still give out stat boosters for the other members in the fighter's party to match the opponents that the fighter can tangle with? He's just going to ignore the fighter?
Each class already has its very own means to match the opponents the fighter can tangle with in a 1-on-1, in your face, sword on mug kind of way. Magic-users (as a general category) use their magic to either battle them from afar, or use it on themselves to wade into melee, or simply use it on the fighter to make him better/tougher/harder to hit. Rogues don't wade into melee either, they try to stay in the shadows and strike from there, using sneak attacks and ranged weapons to incapacitate foes. As a DM, I don't have to give out stat boosters or any other kind of magical bling to make the other classes "equal to the fighter"...what I have to do (and that's my job as DM) is to make sure that every class in the group is equally challenged by an encounter
in their field of profession. That doesn't require making them all clones of each other in context of stats, combat bonuses, AC or hit points.
Pathfinder grants (unnamed) attack bonuses and additional armor/shield bonuses to the fighter because the fighter NEEDS them the most, being the class that (out of the 4 presented) is the one supposed to slug it out with the monsters toe to toe most of the time. Pathfinder grants school abilities and at-will cantrips to wizards to enable them to contribute magically to every situation (in order to keep them from having to buy a crossbow

). Pathfinder grants clerics at-will orisons and changed Turning to a burst of positive energy that harms undead and heals living creatures to enable him to stabilize and heal his allies without stuffing himself with
Cure spells or CLW wands and potions. and the rogue is given more rogue abilities to make him a bit less dependent on heaps of skill points to get by. The part that internalized abilities will lessen the dependence of each class on magical items doesn't pop up just with the fighter, as you can see. They already propose a higher net bonus on stats from the race alone, every race granting a +2 net bonus to one ability. That alone is a nice boon to any 1st level character, and means you don't have to pump up that ability with magic soon.
