The Highway Man
First Post
Your chess knight isn't suddenly going to move along diagonals because that's what he would do in character.
-blarg
Precisely why RPGs aren't supposed to have chess rules.
Your chess knight isn't suddenly going to move along diagonals because that's what he would do in character.
-blarg
Also, from experience, any conversation that starts defining terms and pulls off dictionaries to frame the debate is, in effect, over. We won't get anywhere from there if we persist in debating what words mean instead of what the posts actually try to convey.
I won't be debating words further, personally.
My point is that 4E is built for playing the rules, and that one has basically to think in terms of rules to do anything constructive in combat.
Precisely why RPGs aren't supposed to have chess rules.
I do recommend reading the following article:[...]If I have understood what that post says correctly, then I totally disagree with you. If we don't agree on definitions of terminology, we aren't even really debating the same thing. If we instead take it for granted that everybody understand what everybody else means with their use of language, then people will misunderstand each other, and think they are disagreeing when they are in fact not.[...]
In 4E you use rules to produce combos to get ahead within statistics. Actually, it's not a bad thing, yet, while some people may be happy operating within such artificial supersystem, there are people who definitely prefer things like "I hit him with a chair" and who worry about applicable mechanics later.[...]What is new in 4E is that there is more that you can do inside the rules in combat. That doesn't mean that you can't do stuff outside of them.
re: Simulationist
Um, reading this thread AND others, there were MULTIPLE times when people disparged 4E for not being for Simulationists and that 3E is better if you actually want to match the experience of a book and 4E is for those that like "videogames"
Not once did I see anyone mention how genre-busting the existence of wands of lesser vigoe and the cheesiness of nightsticks make hash of any novel aspiration
(Really, ProfessorCirno, using a D&D novel to rebut my point? Come on, even in D&D, this was an abnormality).
The thing is, I kinda agree with you that D&D should model itself but then I think it's not kosher to then turn around and argue for Simulationism as being the hallmark of 3E when it produces situations like that.
Seriously, I know people hate the power system of 4E as being "so like a videogame" and all that, but how in the world do people tolerate the crack pipe that is wands of lesser vigor/cure light wounds?
Gladly. Where's that new trap system Jason was talking about? I thought it was going to get included in the beta. For that matter, I remember seeing something about poisons, but I don't recall seeing them in the beta either (they might well be there and I missed them, though).PS. Can we go back to criticizing Pathfinder please? There is no much point in talking about 4E here.
Gladly. Where's that new trap system Jason was talking about? I thought it was going to get included in the beta. For that matter, I remember seeing something about poisons, but I don't recall seeing them in the beta either (they might well be there and I missed them, though).
Objecting to swinginess is not the same as objecting to risk to your character. Understand this, grasshopper, and you may attain enlightenment. Or at least stop being an enormous jerk on message boards.Not to bash 4E, but in my opinion it is moving further and further away from "realistic simulation" and just closer to being a "game".
Soon arrows will be limitless as well.
People are terrified of "One shot one kill" spells, so those are gone. So it makes sense that they would also demand that they be able to have 10 encounters per day, have 25 HP at first level, etc...
Too few want there to be any sense of real risk or challenge, they just want to kill things and take their stuff, without sweating "survival".
I mean who wants to play a game where a character they have spent hours and hours playing dies? Thats too much like someone living to being 25 and being shot and killed on the street corner. A waste of precious time/life.
So put up the padded walls, pad the rocks, and ground, put on life jackets, and load up on the rubber arrows and bolts, and switch to wooden swords.
Challenge is now an illusion. Hardly anyone dies now. Now PC deaths are only by accident.
Objecting to swinginess is not the same as objecting to risk to your character. Understand this, grasshopper, and you may attain enlightenment. Or at least stop being an enormous jerk on message boards.