Pathfinder: Burnt Offerings


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Insight, I searched the Houserules forum for revamps on the Craft skill and came up with something that I'm considering trying out for Burnt Offerings. Here's a cut and paste of someone else's idea that seemed 1.) simple and 2.) respectable:

Here are the basics.
Every 3 points of DC takes 1 day.
For every 6 points you excede the DC it drops the time needed by 1 day to a minimum of 1.
Masterwork and other such additions add to the orginal DC.
I like the "every 3 points of DC takes 1 day" part. I may want to retool the "every 6 points you exceed the DC" part, though at this juncture I'm not sure precisely how. Got any ideas? Masterwork items, magical items, and items made from unusual or expensive raw materials will take longer than the 3 points of DC/1 day formula proposed above and will have a fairly stiff DC to boot. I'd like to keep the part of the Craft skill from the PHB that stipulates that raw materials cost 1/3 of the item's price.
 

CanadienneBacon said:
I like the "every 3 points of DC takes 1 day" part. I may want to retool the "every 6 points you exceed the DC" part, though at this juncture I'm not sure precisely how. Got any ideas? Masterwork items, magical items, and items made from unusual or expensive raw materials will take longer than the 3 points of DC/1 day formula proposed above and will have a fairly stiff DC to boot. I'd like to keep the part of the Craft skill from the PHB that stipulates that raw materials cost 1/3 of the item's price.

The time factor is really the problematic part of the SRD Craft rules. This looks to be a reasonable modification to those poorly planned rules. I'm OK with it, and whatever further modifications you wish to make to it.

For the purposes of more complex or masterwork items, one option is to change the increment of the skill check result. For example, for a masterwork item, the reduction is only done for every 8 by which you make the check.

Or, if you want to use the base price as a control, base the time on the price, not the Craft DC. It takes one day for every X gp. Then, you can reduce as above with a skill check. That's not very realistic of course (in reality, it takes just as much time to make a 5,000gp gold necklace as a 1sp hammer), but it should work for most purposes.
 
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If Rainier ever becomes a bit too dickish, let me know, and I'll rein him in. I'm just wondering how unpleasant (and not in the classic Dudley Doright paladin fashion) he can be while still being a Lawful Good paladin.
 

Whizbang Dustyboots said:
If Rainier ever becomes a bit too dickish, let me know, and I'll rein him in. I'm just wondering how unpleasant (and not in the classic Dudley Doright paladin fashion) he can be while still being a Lawful Good paladin.

:lol:

I don't think it was intentional but I still found it funny! Then again, I am easily amused. :uhoh:

Olaf the Stout
 

With regard to Rainier's dicknosity, as long as everyone's working together as a team to get through encounters, I tend to be satisfied. If another player wants to pick a bone with you about Rainier, I expect said player to bring it up in good time so that bad feelings aren't left to fester.

Until today I had no idea the word "dicknosity" might ever escape my fingers... :uhoh:

:D
 

Whizbang Dustyboots, Rainier has a strength of 14 and wields a greatsword. Should he not be doing two-handed damage for 2d6+3 vice the 2d6+2 you have on his character sheet?
 

Kaodi said:
Also, remember that I get +4 to attack goblinoids instead of +3 because I'm a gnome.
I caught what seems like it may be an error on Whizbang's sheet but missed--as did you, apparently--Phythas's racial bonus.

I count on you guys to know your characters well enough to be able to include these tidbits in any OOC attack/damage comments you make in individual rounds. I'm bound to miss bits here and there, which is why players need to be responsible for knowing their sheets. If you or I miss something one round, I'll do my best to make sure we don't mess it up for subsequent rounds but am unlikely to edit past rounds to include whatever it was we forgot. About the only time I'll do that is when some gross error has occured, resulting in grievous injury or death to a PC. NPCs, however, can almost always expect to get the shaft if the DM forgets a tidbit. I'd probably only grant revisionist history to an NPC if it was a major villain and/or the storyline hinged on the mistake.
 

CanadienneBacon said:
Whizbang Dustyboots, Rainier has a strength of 14 and wields a greatsword. Should he not be doing two-handed damage for 2d6+3 vice the 2d6+2 you have on his character sheet?
Please feel free to find as many errors that result in Rainier being more badass as you can. :D
 

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