Wulf Ratbane said:
Ok, you sit down and design a challenging encounter for a party of 5 consisting of 3 PCs at 8th level, one 7th, and one 6th; encounter consisting of one CR8 boss, two CR5, and a smattering of CR2s.
We'll see who finishes faster.
Umm, you're a bit vague on whether your party of canonical or skewed spread. My encounter design philoshophy is that I always have a look PCs abilities and then build something around their strengths. Of course, I am in priviledged position of long lasting campaign GM.
That said, let's have a little fun. First, several disclaimers:
- I'm going to use only basic MM monsters,
- since I don't know the spread of builds or power levels of the character, I'm going to attempt build into encounter several safety devices thus decreasing challenging factor a bit.
It's 22:30 GMT+1, time start
1. Looking at monster types.
cr8 - Blue Slaad (boss abilities)
cr5 - Orc Druid level 5th (support)
cr5 - Orc Fighter level 5th (chieftain)
cr2 x 10 - Orc Warrior level 3rd (cannon fodder)
2. (22:45, though I had to take a break to help my kid back to sleeping) Encounter setting.
Indy Jones, Jungle Temple, the background:
- Orc tribe worships its god (Blue Slaad), who, thanks to their faith, can freely move around temple and surroundings without chance of being whisked back to its chaotic plane.
- Slaad actually likes being here (think Predator) and likes having worhisppers.
- Druid is the local priest here. He's also a scout who actually keeps vigil watching out for dangerous monsters. He's a firm supporter of Slaad, since the extraplanar monstrosity easily deals with most hostile denizens of the jungle.
- Opponents goals are simple: eat or steal or coerce what they can from anyone passing through. If the opponent proves to be too strong, flee or snipe.
- Temple: Clearing with a large pit filled with smoldering embers - Entrance (Pit Trap with Spikes) - Sleeping Quarters (smelly) - Altar area with hidden exit to the roof of the temple.
3. (22:50) Fleshing stats:
- Slaad: typical
- Druid - use PcGen to use standard 5th level druid, add stat adjustments based on Orc race
- Druid - choose spells: Entanglex2, Obscuring Mist, Plant Growth (rest: healing spells)
- Druid - Wild shape: one bird of prey, one leopard (big cat)
- Druid - items - poison for everyone (simple poison type - herbal, decreases dexterity, primary: 1d3 temporary Dex, secondary --, wounds only)
- Chieftain (see above). On a whim, make him a her. And call her Brunhild. And add that she dyes her hair yellow.
- Warrior fodder. Typical Orcs with 1 level of Barbarian. Everyone adds Tough Feat, takes several ranks in Hide and Wilderness Lore (as many points as PcGen allows) and climbing.
- Equipement: basic, no armors, ranged: blowpipes (poison), basic weapons
4. (23:20 - yeah, that's 20 minutes with such a simple encounter) Tactics time:
- phase one - gauging characters - the characters are attacked with small projectiles (painted animal skulls, pointy pieces of wood inserted into skulls ascertain that anyone hit or handling the skulls without care risks being poisoned) from above - 3-4 orcs with high
- opponents evade engagement, druid watches party for spellcasters and mobile/jungle-savvy types
- opponents flee in the direction of the temple
- druid uses entagle to slow down pursuers
- safety one: if the characters were significantly hit with poisoned skulls, they may elect not to pursue
- phase two - temple showdown - if the character pursue, the druid determines initial targets for Slaad abilities and turns into bird in order to reach temple before PCs and in order to inform the Slaad
- the Slaad assumes position on the roof of the temple to have a nice view from above
- fleeing orcs assume battle positions around the entrance to the temple (trap: pit with spikes in the entrance) - flee into temple (around pit trap) if the characters are taking too long to approach
- the orc boss assumes position just beyond the pit
- the druid is waiting with Slaad
- once most of the PCs are close enough for the Slaad to spot them, Druid uses Entangle again, trying to capture PCs within range of attacks by Orc defenders.
- Slaad will use Telekinesis on those not caught by Entangle to lift the characters up and drop into large pit
- Druid will use Plant Growth if the Entangle proves to be ineffective or if the party outmaneuvers Orcs or if the party ranged attacks prove to be too effective. He will heal Slaad of any damage
- Slaad cannot flee the temple/temple surroundings, but will attempt to pick characters the predatory style
5. (23:30) Treasure - standard.
6. Complications (and safety devices):
- temple roof will partially collapse if it suffers more than 20 points of damage (hardness: 20) thus eliminating Slaad's hiding place (Slaad will attempt to move into branches of surrounding trees stealthily - no combat actions for several rounds). Orc Chieftain and Orcs will withdraw into temple (no damage from falling roof, but the Entrance and Sleeping quarters count as difficult terrain from now on)
- safety device - Orcs are not heroes and will flee if 5 of them die/lose consciousness
- safety device - Orcs will parley if they are offered treasures (remember: their goal is to profit, not to lose needlessly lives over one close call)
- Orc Chieftain hides in darkness of the entrance waiting to bull rush anyone passing the pit into the pit
- safety device - breaking or consecrating altar will send Slaad back to its dimension
Over: 23:31. One hours, 1 minute.
Stats are ready (could be faster if I used ready templated NPCs).
Regards,
Ruemere
PS. Errors
