Well, here's what I got so far for roguey mcroguesalot.
Not sure how I feel about it, but I think it'll work. Optimized for hit and run attacks using spring attack, vital strike, and stealth.
The Pathfinder rules are a little vague on the summoned shadow's traits. It says, for example, that the shadow uses my BAB and save bonuses, and half my hit points...but it doesn't say if the shadow counts as being more HD (and thus gets more feats, skills, etc). Still, between its Str damage and my Crippling Strike, we could whittle a badguy's damage potential down pretty fast if need be...
[sblock=Thorn]Thorn
Female Half elf Rogue 10 / Shadowdancer 10
Alignment: Neutral
Age: 18
Languages: Common, ?, ?
Appearance:
Statistics
Str: 10 (+0) 0
Dex: 34 (+12) 13 (17 + 2 racial + 5 level + 4 inherent + 6 item)
Con: 18 (+4) 2 (12 + 6 item)
Int: 14 (+2) 5
Wis: 16 (+3) 0 (10 + 6 item)
Cha: 20 (+5) 5 (14 + 6 item)
Hit Points:240
Armor Class: 42 (10 + 1 dodge + 12 dex + 8 armor + 5 deflection +5 natural + 1 insight)
Initiative: +12
BAB: +14
CMB: +14
CMD: 36
Speed: 30'
Saves
Fort: +16 (+6 class, +4 con, + 5 resistance, + 1 competence)
Reflex: +28 (+10 class, +12 Dex, +5 resistance, +1 competence)
Will: +15
Melee: Madness Deceiver, +32, 1d6+17, 15-20x2, (+2d6 if only one attack made in rnd, +5d6 sneak attack)
Ranged:
Feats
b Skill Focus: Stealth
1 Dodge
3 Martial Weapon Prof: Scimitar
5 Dervish Dance
7 Mobility
9 Combat Reflexes
11 Conceal Scent
13 Spring Attack
15 Vital Strike
17 Improved Vital Strike
19 Shadow Strike
Racial Abilities
+2 Dex
Medium, normal speed
Low Light Vision
Adaptability (Skill Focus as bonus feat)
Elf Blood, Immunities (immune to magic sleep, +2 save vs enchantment)
Keen Senses (+2 Perception)
Class Abilities
Rogue
Sneak Attack 5d6
Trapfinding (+5 Perception/Disable vs Traps)
Improved Evasion
Trap Sense +3 (saves/AC vs traps)
Improved Uncanny Dodge
Rogue Talents
- Finesse Rogue (Weapon Finesse)
- Trap Spotter (Get chance to notice traps automatically within 10')
- Fast Stealth (No penalty to stealth for movement)
- Resiliency (gain temp HP once/day)
Adv Rogue Talents
- Crippling Strike (2 Str damage on sneak attack)
Shadowdancer
Hide in Plain Sight
Darkvision 60'
Shadow Illusion (Simple Illusion) 5/day, DC16
Summon Shadow
Shadow Call (Greater Shadow Conjuration, 4/day, DC 22)
Shadow Jump 320'/day
Defensive Roll
Slippery Mind
Shadow Power (Shadow Evocation, 2/day, DC 20)
Shadow Master (DR 10, +2 luck all saves, blind 1d6rnds on crit, only in dim light)
Rogue Talents (Adv)
- Opportunist
- Combat Trick: Combat Expertise
- Feat: Hellcat Stealth (Hide under observation in bright or normal light, at -10 stealth)
Skills 110r + 80sd
Acrobatics +33 (18 ranks + 12 dex + 2 + 3 class)
Appraise +15 (10 ranks + 2 int + 3 class)
Bluff +23 (15 ranks + 5 cha + 3 class)
Climb +13 (10 ranks + 0 str + 3 class)
Disable Device +34 (20 ranks + 12 dex + 3 class) +5 vs traps
Escape Artist +25 (10 ranks + 12 dex + 3 class)
Knowledge (Dungeoneering) +14 (9 ranks + 2 Int + 3 class)
Knowledge (Local) +14 (9 ranks + 2 Int + 3 class)
Perception +31 (20 ranks + 3 Wis + 3 class + 5 competence) +5 vs traps
Perform (dance) +17 (9 ranks + 5 Cha + 3 class)
Sleight of Hand +20 (5 ranks + 12 dex + 3 class)
Steath +48 (20 ranks + 12 Dex + 3 feat + 3 class +10 item)
Survival +4 (1 ccrank + 3 Wis)
Use Magic Device +24 (16 ranks + 5 cha + 3 class)
Weapons
Madness Deceiver - +5 Keen Mithril Scimitar, 2lbs, 74,025
Armor
Bracers of Armor +8, 64k
Equipment
Amulet of Natural Armor +5, 50k
Belt of Physical Might (Con/Dex) +6, 90k
Headband of Mental Prowess (Wis/Cha) +6, 90k
Eyes of the Eagle, 2.5k
Cloak of Ethereal Resistance +5, 92.5k
* Etherealness, 55k
* Resistance +5, 25k+50%=37.5k
Ring of Sympathetic Reflection, 120k
* Spell Turning, 100k
* Chameleon Power 12700+50% (rounded up to 20k)
Ring of Protection +5, 50k
Handy Haversack, 2k
Pale Green Prism Ioun Stone, 30k
Dusty Rose Prism Ioun Stone, 5k
Gem of Seeing, 75k
5'x5' Flying Carpet, 20k
Dust of Tracelessness
Wand of Darkness (50/50), 4500
Manual of Quickness of Action +4, 110,000 (used)
Money 250
Background
[/sblock]
[sblock=Shadow Companion]Shadow
Medium Incorporeal Undead
Hit Dice: Special, 120hp
Initiative: +2
Speed: fly 40'(good)
Armor Class: 15
Base Attack +14
Attack: Incorporeal touch +14, 1d6Str
Special Attacks: None
Special Qualities: +4 Will vs positive energy, cannot be turned/commanded, undead traits, incorporeal
Saves: Fort +6, Ref +12, Will +7
Abilities: Str -, Dex 14, Con -, Int 6, Wis 12, Cha 15
Skills: Fly +11, Perception +8, Stealth +8 (+12 in dim light, +4 in bright)
Feats: Dodge, Skill Focus: Perception
Languages: Common[/sblock]
Not sure how I feel about it, but I think it'll work. Optimized for hit and run attacks using spring attack, vital strike, and stealth.
The Pathfinder rules are a little vague on the summoned shadow's traits. It says, for example, that the shadow uses my BAB and save bonuses, and half my hit points...but it doesn't say if the shadow counts as being more HD (and thus gets more feats, skills, etc). Still, between its Str damage and my Crippling Strike, we could whittle a badguy's damage potential down pretty fast if need be...
[sblock=Thorn]Thorn
Female Half elf Rogue 10 / Shadowdancer 10
Alignment: Neutral
Age: 18
Languages: Common, ?, ?
Appearance:
Statistics
Str: 10 (+0) 0
Dex: 34 (+12) 13 (17 + 2 racial + 5 level + 4 inherent + 6 item)
Con: 18 (+4) 2 (12 + 6 item)
Int: 14 (+2) 5
Wis: 16 (+3) 0 (10 + 6 item)
Cha: 20 (+5) 5 (14 + 6 item)
Hit Points:240
Armor Class: 42 (10 + 1 dodge + 12 dex + 8 armor + 5 deflection +5 natural + 1 insight)
Initiative: +12
BAB: +14
CMB: +14
CMD: 36
Speed: 30'
Saves
Fort: +16 (+6 class, +4 con, + 5 resistance, + 1 competence)
Reflex: +28 (+10 class, +12 Dex, +5 resistance, +1 competence)
Will: +15
Melee: Madness Deceiver, +32, 1d6+17, 15-20x2, (+2d6 if only one attack made in rnd, +5d6 sneak attack)
Ranged:
Feats
b Skill Focus: Stealth
1 Dodge
3 Martial Weapon Prof: Scimitar
5 Dervish Dance
7 Mobility
9 Combat Reflexes
11 Conceal Scent
13 Spring Attack
15 Vital Strike
17 Improved Vital Strike
19 Shadow Strike
Racial Abilities
+2 Dex
Medium, normal speed
Low Light Vision
Adaptability (Skill Focus as bonus feat)
Elf Blood, Immunities (immune to magic sleep, +2 save vs enchantment)
Keen Senses (+2 Perception)
Class Abilities
Rogue
Sneak Attack 5d6
Trapfinding (+5 Perception/Disable vs Traps)
Improved Evasion
Trap Sense +3 (saves/AC vs traps)
Improved Uncanny Dodge
Rogue Talents
- Finesse Rogue (Weapon Finesse)
- Trap Spotter (Get chance to notice traps automatically within 10')
- Fast Stealth (No penalty to stealth for movement)
- Resiliency (gain temp HP once/day)
Adv Rogue Talents
- Crippling Strike (2 Str damage on sneak attack)
Shadowdancer
Hide in Plain Sight
Darkvision 60'
Shadow Illusion (Simple Illusion) 5/day, DC16
Summon Shadow
Shadow Call (Greater Shadow Conjuration, 4/day, DC 22)
Shadow Jump 320'/day
Defensive Roll
Slippery Mind
Shadow Power (Shadow Evocation, 2/day, DC 20)
Shadow Master (DR 10, +2 luck all saves, blind 1d6rnds on crit, only in dim light)
Rogue Talents (Adv)
- Opportunist
- Combat Trick: Combat Expertise
- Feat: Hellcat Stealth (Hide under observation in bright or normal light, at -10 stealth)
Skills 110r + 80sd
Acrobatics +33 (18 ranks + 12 dex + 2 + 3 class)
Appraise +15 (10 ranks + 2 int + 3 class)
Bluff +23 (15 ranks + 5 cha + 3 class)
Climb +13 (10 ranks + 0 str + 3 class)
Disable Device +34 (20 ranks + 12 dex + 3 class) +5 vs traps
Escape Artist +25 (10 ranks + 12 dex + 3 class)
Knowledge (Dungeoneering) +14 (9 ranks + 2 Int + 3 class)
Knowledge (Local) +14 (9 ranks + 2 Int + 3 class)
Perception +31 (20 ranks + 3 Wis + 3 class + 5 competence) +5 vs traps
Perform (dance) +17 (9 ranks + 5 Cha + 3 class)
Sleight of Hand +20 (5 ranks + 12 dex + 3 class)
Steath +48 (20 ranks + 12 Dex + 3 feat + 3 class +10 item)
Survival +4 (1 ccrank + 3 Wis)
Use Magic Device +24 (16 ranks + 5 cha + 3 class)
Weapons
Madness Deceiver - +5 Keen Mithril Scimitar, 2lbs, 74,025
Armor
Bracers of Armor +8, 64k
Equipment
Amulet of Natural Armor +5, 50k
Belt of Physical Might (Con/Dex) +6, 90k
Headband of Mental Prowess (Wis/Cha) +6, 90k
Eyes of the Eagle, 2.5k
Cloak of Ethereal Resistance +5, 92.5k
* Etherealness, 55k
* Resistance +5, 25k+50%=37.5k
Ring of Sympathetic Reflection, 120k
* Spell Turning, 100k
* Chameleon Power 12700+50% (rounded up to 20k)
Ring of Protection +5, 50k
Handy Haversack, 2k
Pale Green Prism Ioun Stone, 30k
Dusty Rose Prism Ioun Stone, 5k
Gem of Seeing, 75k
5'x5' Flying Carpet, 20k
Dust of Tracelessness
Wand of Darkness (50/50), 4500
Manual of Quickness of Action +4, 110,000 (used)
Money 250
Background
[/sblock]
[sblock=Shadow Companion]Shadow
Medium Incorporeal Undead
Hit Dice: Special, 120hp
Initiative: +2
Speed: fly 40'(good)
Armor Class: 15
Base Attack +14
Attack: Incorporeal touch +14, 1d6Str
Special Attacks: None
Special Qualities: +4 Will vs positive energy, cannot be turned/commanded, undead traits, incorporeal
Saves: Fort +6, Ref +12, Will +7
Abilities: Str -, Dex 14, Con -, Int 6, Wis 12, Cha 15
Skills: Fly +11, Perception +8, Stealth +8 (+12 in dim light, +4 in bright)
Feats: Dodge, Skill Focus: Perception
Languages: Common[/sblock]
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