BryonD
Hero
Please, don't. Seriously.RangerWickett said:Listen, if I were going to rewrite the system entirely, I'd go and do a lot of things 4e has done, and pare stuff down a ton.
Please, don't. Seriously.RangerWickett said:Listen, if I were going to rewrite the system entirely, I'd go and do a lot of things 4e has done, and pare stuff down a ton.
Nope, not going to dig through the CharOp archives to find the 3.0e stuff. If you never noticed that the most desirable items in the game could be replaced with 2nd level spells (except for the fact that those spells were vulnerable to dispel), there's probably not much I can do to convince you.Wulf Ratbane said:Cite?
I'll happily counter any cite for "too strong" with "Not really..." and I'll have Monte Cook in my corner.
Is this how we attempt personal digs on the OGL board?Wulf Ratbane said:PCs running rough-shod over your campaign with their gauntlets of ogre power?
There's hope. Maybe you did notice.Wulf Ratbane said:But I can definitely see an argument for drawing a bright line across permanent effects.
Essentially, that means drawing a line between spells and magic items.
Nifft said:Is this how we attempt personal digs on the OGL board?
That's my point. Those items are the foundation of the "big six". Allowing spells to do what those items do (in a way that can't be dispelled) is ... well, it's not my idea of good design.GlassJaw said:That's not a dig, it's just Wulf.![]()
Seriously though, the point Wulf was trying to make is that there isn't much difference between a +4 stat item and Bull's Strength that last "a day".
Yeah. But I don't think stacking can be eliminated unless you also do away with stat buffs entirely. A Barbarian who can't benefit from Bull's Strength is going to be outclassed by a Fighter who can... and anyone being outclassed by a Fighter is just sad. :\GlassJaw said:Back to Ryan's point, I like the concept of reducing the number of bonus "buckets" - right now there are too many sources of modifiers.
I shudder at the thought of what would be involved to make all the necessary changes though.
I will be impressed if they can pull this off without a lot of changes.GlassJaw said:It would probably be easier to go the Pathfinder route: keep all the modifier types exactly the way they are but reduce the number you can have active at any one time. Currently, the Pathfinder system seems a bit arbitrary so I think some work still needs to be done on classifying them.
I have to say, I'm not a big fan of ability buffs. I'd be OK if they jumped to 4th or 5th level spells, or went away altogether. As it is, the party somewhere between 3rd and 5th level the party is suddenly flirting with Strs and Dexs between 22 and 24. I think I prefer the 1st/2nd edition approach (and this be about the only time you hear that!) where ability scores were very hard to affect magically.Nifft said:Nope, not going to dig through the CharOp archives to find the 3.0e stuff. If you never noticed that the most desirable items in the game could be replaced with 2nd level spells (except for the fact that those spells were vulnerable to dispel), there's probably not much I can do to convince you.
That's my point. Those items are the foundation of the "big six". Allowing spells to do what those items do (in a way that can't be dispelled) is ...
well, it's not my idea of good design.
Off the top of my head: Ring of X-Ray Vision. Ring of Shooting Stars. Dust of Sneezing and Choking. Rod of Lordly Might.Spells are the foundation of all magic items. You can find a spell to do anything a magic item can do-- that's a feature of 3e.
Incorrect. You simply misunderstand my underlying premise.If we accept your underlying premise, then one of the following must be true:
This is sad, man. I'm not even deleting anything between these two sentences. Pick just one position, would you please?The fact that the Big Six [magic items] are not vulnerable to dispel is a key attractor.
It's simply not the case that spells are balanced on the assumption that they can (or will) be dispelled.
This is indeed the case. Buffs are indeed what decide many a battle -- thus the quest for counter-measures against the (overpowered) strategy Scry-Buff-Teleport, which as a strategy negates short duration as a balancing point.If that was the case, then dispel magic would be broken, because every spellcaster would be required to carry dispel magic, and to make sure that it is available for every combat.
It's cute how you try.Don't be too hard on yourself.
Maybe it's me, but the groups I've played with have never had this issue.
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But usually, the PCs watch their stuff, the DM keeps track of his peeps. As a DM, I've rarely kept track of effects that the PCs use that boost their own abilities, like Bull's Str or the like. I assume they will mind their own Ps and Qs and be honest. So all I need to worry about is my NPCs.
I've even played in groups with 6 players including me and a seventh, the DM. Never been an issue.
So, from my point of view, I've never seen this as an issue.
Pathfinder ought to fix the dependence on magic items and nerf stick spellcasters.