RangerWickett
Legend
Listen, if I were going to rewrite the system entirely, I'd go and do a lot of things 4e has done, and pare stuff down a ton. Your AC would be 10 + (Dex and light armor) or (heavy armor) + enhancement bonus. There would be no deflection, dodge, luck, etc. bonuses to AC, though in combat you could gain a morale bonus, circumstance bonus, or power bonus that lasted for a little while.
Like I said in the other thread, I generally like the core mechanics of 4e, I just am near to loathing its visual and thematic aesthetics. On an almost perfect flip-side, I really don't see the need for all the different bonus types in 3e, but I totally love the Pathfinder aesthetic. I wish I had a few million dollars to buy the D&D brand and then sell it to Paizo.
But since I don't, I'm trying to compromise and make things as simple as possible while keeping existing 3e monsters and gadgets usable.
Oh, and Wulf, fatigued and exhausted need to be external modifiers, just like almost everything else, because of barbarian rage, waves of exhaustion, and similar effects. I think internals should only be modified due to changes to your character that will last days or more (curses, destroyed gear, and gaining or losing new abilities).
Like I said in the other thread, I generally like the core mechanics of 4e, I just am near to loathing its visual and thematic aesthetics. On an almost perfect flip-side, I really don't see the need for all the different bonus types in 3e, but I totally love the Pathfinder aesthetic. I wish I had a few million dollars to buy the D&D brand and then sell it to Paizo.
But since I don't, I'm trying to compromise and make things as simple as possible while keeping existing 3e monsters and gadgets usable.
Oh, and Wulf, fatigued and exhausted need to be external modifiers, just like almost everything else, because of barbarian rage, waves of exhaustion, and similar effects. I think internals should only be modified due to changes to your character that will last days or more (curses, destroyed gear, and gaining or losing new abilities).