Dace struggles mightily to bend the bars of his cell and again is frustrated by failure, the magic enhancing the bars making the attempt futile.
The gnome answers Varon, pointing at the closed trapdoor in the floor leading to the oubliette, "The shadow below...he's already dead, but that doesn't stop his anguish, no, no, no. He just doesn't know he's dead and with dead comes greater power, yes, yes, yes. Greater power, greater destiny, yes."
The time for action is soon it seems, as the guards are alerted to the use of something supernatural from Xoan's and Evan's cells. The crackling charge of their
stun sticks set a tingle in the air as they approach.
The guards, five in total, descend the stairs into the "death row" cell block. The lead guard shouts at the prisoners, "Quiet it down or there'll be beatings for all of you!" They approach, the lead guard producing the engraved, magical key that undoes the magic securing the bars.
The lead guard orders the others to be ready with their
stun sticks as they approach Evan's cell, "Just can't leave well enough alone, can you?" He looks over at Xoan, "You're next."
He unlocks Evan's cell...
The guards and the prisoners are interrupted by a horrific screech echoing through the hall with the jarring quality of fingernails on a chalkboard.
"The creature," one of the guards whispers fearfully.
"Call Jadenarch," says another.
The third mumbles, "There'll be hell to pay."
The guard leader snaps, "Better that than risk an escape, especially by that...thing."
The first guard hastily heads back upstairs to fetch the wizard.
The screeching noise has distracted the guards. One is near enough to Dace to grab.
Meanwhile, the creature, Ma’haretek, behind the windowless stone door of the maximum security cell at the end of the hall, has heard the mad ravings of the gnome...for days...inside his mind...an endless chanting that threatens to drive him mad. He knows the chanting will stop once the oubliette is opened...but his own cell cannot be opened without the key...
OOC: Roll initiative!
5 Guards' Initiative (1d20+1=13)
OOC: The fifth guard will take five rounds to fetch and bring back Jadenarch, who will enter the combat on round 6 if the prisoners have not managed to overcome the other guards and escape by then.