pawsplay's dealbreaker list

hong said:
You still forgot Musashi.

I never forget Musashi. He is dear to my heart.

I can already imagine his build. He casts fireball, but it's reflavored as him setting his bokken on fire and running about like mad in a circle. His "teleport" is actually his cunning ability to hide under bridges. Magic missile is his deadly sword throw. Really, there's no reason to get hung up on the name of the class. Clearly a wizard.
 

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pawsplay said:
I never forget Musashi. He is dear to my heart.

I can already imagine his build. He casts fireball, but it's reflavored as him setting his bokken on fire and running about like mad in a circle. His "teleport" is actually his cunning ability to hide under bridges. Magic missile is his deadly sword throw. Really, there's no reason to get hung up on the name of the class. Clearly a wizard.
No, you still forgot that Musashi can be a fighter while multiclassed to ranger for dual-wielding, just as the Grey Mouser can be a rogue while multiclassed to wizard for spellcasting.
 

hong said:
No, you still forgot that Musashi can be a fighter while multiclassed to ranger for dual-wielding, just as the Grey Mouser can be a rogue while multiclassed to wizard for spellcasting.

Well, of course he can. ... And?
 




After reading through the pile I don't see one thing that is a dealbreaker for me.

I'm running Keep on the Shadowfell on Saturday and greatly looking forward to it. More fun for me!!!!
 

Nellisir said:
I've never used or seen used storm giants, fire giants, dopplegangers, bulettes, werebears, wereboars, pit fiends, chuul, any beholder variant, aboleth, achaierai, aquatic elves, arrowhawks, stone giants, giant bees, or yrthak -- to name a few -- and I've been playing since '86. Personally, I've never or almost never used halfling, mind flayers, or orcs - and if it's true for me, it must be true for everyone, right?
We-ell, about half your list are things I've used...even including the legendary Yrthak...so I'm afraid I can't back you up much here. :)

Lanefan
 

pemerton said:
But in most games, most players get to play the game most of the time. If I wanted to be bored and have nothing fun to do, I'd go to the office, not the gaming table.
Then stop thinking of it in comparison to a boardgame and try thinking of it in terms of a play or movie, where not every actor is on stage/screen all the time. Or think of it in comparison to a hockey team, where the players go off the ice sometimes for a breather. In either case the non-active people know they'll be active soon enough when the situation is right for them to do their bit, butuntil then they just have to wait.
Why do I have to earn the right to enjoy myself playing a game? That's right, I don't, I just start my game at 4th level. Or alternatively, rewrite my game so 1st level (which seems like the first level one might begin a character at) isn't a save-or-die gamble.
Ah...now I see a bit of where the difference of opinion comes from: you don't like losing/killing characters, where I see it - from either side of the screen - as part of the game. Again to use the sports analogy, the first few levels are like training camp, where you run out a bunch of prospects and see who's any good. Those who don't measure up (in this case, indicated by dying) are replaced with other prospects, and the cycle continues. At some point, you realize you've got a decent party and the attrition rate declines sharply.

Lanefan
 

Ah...now I see a bit of where the difference of opinion comes from: you don't like losing/killing characters, where I see it - from either side of the screen - as part of the game. Again to use the sports analogy, the first few levels are like training camp, where you run out a bunch of prospects and see who's any good. Those who don't measure up (in this case, indicated by dying) are replaced with other prospects, and the cycle continues. At some point, you realize you've got a decent party and the attrition rate declines sharply.
Why bother to do it this way? Sounds like arguing for trial-and-error-that-might-be-an-error-or-might-be-a-quirk-of-fate vs. an educated guess, considering the extreme randomness of real PC death in pre-4E. Kobolds with light crossbows...brilliant.
 

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