pawsplay
Hero
hong said:And this is important because...?
Because to me, conceptually, Musashi is about as pure fighter as you'll ever see. I don't agree with giving TWF to rangers, which they have by only the flimsiest entitlement.
hong said:And this is important because...?
pawsplay said:Because to me, conceptually, Musashi is about as pure fighter as you'll ever see.
pawsplay said:You are sidestepping my point, which remains: of the characters who use arcane magic in fiction, most are competent, even heroic at nonmagical combat.
hong said:You forgot the Gray Mouser.
I have trouble seeing the playing of a game as analogous to engaging in a performance like that. I quite often speak at public forums and have to sit and wait my turn - but (i) I'm listening to the other speakers, and (ii) I'm attending to the public reaction and (iii) it's work (not paid work, but vocational activity nevertheless) and not recreation.Lanefan said:Then stop thinking of it in comparison to a boardgame and try thinking of it in terms of a play or movie, where not every actor is on stage/screen all the time.
But I don't need a breather after rolling my dice - I'm not that much of an unfit gamer!Lanefan said:Or think of it in comparison to a hockey team, where the players go off the ice sometimes for a breather.
I can see where you're going with your analogies, but they just don't really work for me. It's just more fun to participate than spectate.Lanefan said:In either case the non-active people know they'll be active soon enough when the situation is right for them to do their bit, butuntil then they just have to wait.
I guess I just don't see the need to train for a particular game when I could just start playing the game. Even Gygax, in the 1st ed DMG, suggested that experienced players will probably not want to start at 1st level. WoTC simply seem to have realised that there's no especially good reason why new players should either - there's nothing "sacred" about mid-to-high level play that you shouldn't learn how to do it, and get the benefits of it, without earning it by serving your time at "training camp".Lanefan said:Ah...now I see a bit of where the difference of opinion comes from: you don't like losing/killing characters, where I see it - from either side of the screen - as part of the game. Again to use the sports analogy, the first few levels are like training camp, where you run out a bunch of prospects and see who's any good. Those who don't measure up (in this case, indicated by dying) are replaced with other prospects, and the cycle continues. At some point, you realize you've got a decent party and the attrition rate declines sharply.
pawsplay said:Wizards who fight: Gandalf, Grey Mouser, Galen (from Dragonslayer), Harry Potter, Darth Vader, Belgarion, Richard Cypher, Rod Gallowglass, Elminster.
Wizards who don't: Merlin, Miracle Max, Raistilin.
The Mouser is an interesting challenge for 4E: on the surface he is the textbook example for wizard multiclassing: he's a dabbler.hong said:You forgot the Gray Mouser.
...except for the fact that he's one of the greatest sword fighters in the world. I reread the novels a few years back (still liked the early ones, but they go down hill in my opinion), and he is constantly described as being this amazing swordsman, both against solo opponents and against groups. That's where I have a problem. Now I know Mearls is a fan of the books, so I strongly believe you'll be able to make a rogue character who can fit that role, but you'll definitely need a ranger multiclass for the two-weapon fighting.Will said:The Gray Mouser is described almost precisely as a rogue (with maybe a dip into fighter or ranger) who has maybe a level or two of wizard; he trained to be a wizard but left early on to pursue his life of crime.
I mean, if you needed 'literary examples of multiclassing,' that's almost a perfect case.
SteveC said:...except for the fact that he's one of the greatest sword fighters in the world.