Paxus' Epic/High Level Game (3.5): Closed

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Perhaps we all serve as retainers to a quasi-diety or demigod? Or perhaps we're actually trying to get gods into Sigil? I'm just brain storming; give a guy a hand here!

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Persistant Spell, IIRC (don't have the book here), takes any spell with a fixed duration and range of Personal and changes the duration to 24 hours. Previously, one could make a buff last all day by using a slot 4 levels higher. I believe it had Extend Spell as a Prereq.

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I'd also recommend the following indespensable cleric spells: Magic Vestment (3rd), Magic Circle vs. Evil (3rd), Righteous Might (THE 5th level cleric spell), Freedom of Movement (If you don't have it from another source by now; 4th), Death Ward (4th), Sending (4th), Spell Resistance (5th), True Seeing(5th), Mass Bear's Endurance(6th), Holy Word (7th), Miracle (9th)

Essentially, your best melee buffs are mid-level. If you can use Righteous Might and weild a Reach weapon, you might consider Antilife Shell at 6th level.

Miracle has many better options for priests who don't pay any XP cost for several options. It's quite handy- practically indispensable at high levels IMO.

There are many more spells in other books (Slime Wave from DotF comes to mind) but these are just some suggestions. Of course, any healing is appreciated. ;)
 

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I don't use Miracle or Wish in my campaigns, especially epic ones; it's flavorless and unbalanced. If you want something that your own spells can't get you, well, that's why there are gods in the first place, and you can bloody well go ask them directly.

If you'd like to be new to Sigil, that's just fine, and probably makes a party concept easier. You used to be big fish in a little pond, but the pond just got a whole lot bigger.
 

Velenne said:
Perhaps we all serve as retainers to a quasi-diety or demigod? Or perhaps we're actually trying to get gods into Sigil? I'm just brain storming; give a guy a hand here!

That sounds good to me but who or what could summon us from are respected worlds, well besides the Maiden guardian thing... Sorry no notes in frount of me

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Velenne said:
Persistant Spell, IIRC (don't have the book here), takes any spell with a fixed duration and range of Personal and changes the duration to 24 hours. Previously, one could make a buff last all day by using a slot 4 levels higher. I believe it had Extend Spell as a Prereq.

Oh I'm a total idoit... It's a feat isn't it? :o


Velenne said:
I'd also recommend the following indespensable cleric spells: Magic Vestment (3rd), Magic Circle vs. Evil (3rd), Righteous Might (THE 5th level cleric spell), Freedom of Movement (If you don't have it from another source by now; 4th), Death Ward (4th), Sending (4th), Spell Resistance (5th), True Seeing(5th), Mass Bear's Endurance(6th), Holy Word (7th), Miracle (9th)
Cool I shall look into them. :)

Velenne said:
Essentially, your best melee buffs are mid-level. If you can use Righteous Might and weild a Reach weapon, you might consider Antilife Shell at 6th level.
Cool, I'm using a sword whip so that sounds like a plan. :)
 

Paxus Asclepius said:
I don't use Miracle or Wish in my campaigns, especially epic ones; it's flavorless and unbalanced. If you want something that your own spells can't get you, well, that's why there are gods in the first place, and you can bloody well go ask them directly.

Works for me and it makes me more useful... :D
 

Velenne said:
Perhaps we all serve as retainers to a quasi-diety or demigod? Or perhaps we're actually trying to get gods into Sigil? I'm just brain storming; give a guy a hand here!

...Get gods into Sigil, where the Lady of Pain could destroy them. Yes, I like the way you think :D

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Velenne said:
Persistant Spell, IIRC (don't have the book here), takes any spell with a fixed duration and range of Personal and changes the duration to 24 hours. Previously, one could make a buff last all day by using a slot 4 levels higher. I believe it had Extend Spell as a Prereq.

Fixed Duration? Does that include spells that have a duration based on level or is it only for spells that last the same time no matter the caster's level?

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Velenne said:
I'd also recommend the following indespensable cleric spells: Magic Vestment (3rd), Magic Circle vs. Evil (3rd), Righteous Might (THE 5th level cleric spell), Freedom of Movement (If you don't have it from another source by now; 4th), Death Ward (4th), Sending (4th), Spell Resistance (5th), True Seeing(5th), Mass Bear's Endurance(6th), Holy Word (7th), Miracle (9th)

Essentially, your best melee buffs are mid-level. If you can use Righteous Might and weild a Reach weapon, you might consider Antilife Shell at 6th level.

Miracle has many better options for priests who don't pay any XP cost for several options. It's quite handy- practically indispensable at high levels IMO.

There are many more spells in other books (Slime Wave from DotF comes to mind) but these are just some suggestions. Of course, any healing is appreciated. ;)

I was planning of making him mostly a spellthrowing cleric, and made his physical stats poor. How effective a melee cleric can you make with an 8 for Strength and Dexterity? Is it possible or should I just stick to casting? It's a waste to make almost no use of the cleric's nice bab and armor proficiency, but I need my charisma for turning (Epic feat Turn Outsider :D) and my intelligence for style. What do you think?

I put special thought to Holy Word when I made the character, for a short time each day he can be absolutely terrifying. Mass Heal and Heal for healing and dealing with the Undead, Miracle gives excellent versatility, Spell Resistance is essential, and a few quickeded Destructions and Blade Barriers will ensure that he's not a burden to the party in combat.
 

Persistent Spell should work on any spell with range of Personal or target of You, as long as the duration is not instantaneous.

A non-melee cleric is entirely possible; the armor proficiency helps even if you never attack yourself (people will still be shooting at you). Still, I'd advise carrying a weapon; a simple +1 holy mace will serve you in good stead to overcome DR if necessary. With a Strength and Dex of 8, you'll need to buff yourself pretty well before you mix it up in melee, but clerics are the best at buffing there is.
 

Serpenteye said:
...Get gods into Sigil, where the Lady of Pain could destroy them. Yes, I like the way you think :D

What god would you want to kill? Would you be able to lure any god or only your own god?

Serpenteye said:
I was planning of making him mostly a spellthrowing cleric, and made his physical stats poor. How effective a melee cleric can you make with an 8 for Strength and Dexterity? Is it possible or should I just stick to casting? It's a waste to make almost no use of the cleric's nice bab and armor proficiency, but I need my charisma for turning (Epic feat Turn Outsider :D) and my intelligence for style. What do you think?

Works for me but don't we have an Outsider in the party? I'm not sure but I don't think that turning works only on opponents and instead it works on anything and everything in the area.

Serpenteye said:
I put special thought to Holy Word when I made the character, for a short time each day he can be absolutely terrifying. Mass Heal and Heal for healing and dealing with the Undead, Miracle gives excellent versatility, Spell Resistance is essential, and a few quickeded Destructions and Blade Barriers will ensure that he's not a burden to the party in combat.
So are you mainly a healing cleric?
 

I am paying attention to the thread but I have limited internet access until tonight. I'll post ideas tonight.

I still think we could use some arcane magic.

GE
 

"A war? Where?"
The Cimmerian's ears perk up at the thought of a fray, enemies to be slaughtered, and loot for the victors.

Serpenteye said:
Perhaps we could get involved in some war somewhere.
 

Brother Shatterstone said:
What god would you want to kill? Would you be able to lure any god or only your own god?

He's not extremely militant, he would prefer if the gods withered away from lack of worshipers. Not that he won't be pleased if some god would happen to die from a more violent cause, though the following disruption of the balance of power could have cataclysmic consequences which might make it less than desirable. Sometimes that might be a neccessary price to pay.
He never had any god, though he was brought up in a moderately religious household. He'd prefer to target the cruelest and most oppressive deities and churches, though he considers almost all of them oppressive by their very nature, regardless of alignment.


Brother Shatterstone said:
Works for me but don't we have an Outsider in the party? I'm not sure but I don't think that turning works only on opponents and instead it works on anything and everything in the area.

It states in the SRD that the cleric can choose not to turn undead who they have already turned. I think that implies that the cleric can choose which undead to turn or not.

Brother Shatterstone said:
So are you mainly a healing cleric?

Not really, I'd expect most of my spells would be offensive and buffing. I'd rather not spend time on healing in combat, it's more efficient to heal after the enemy has been defeated.
 
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