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[PbP] Big Trouble in the Tzin


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OOC: Should we post in colors? Oh, and it might be nice to edit in a link to the character thread in your first post. :)


Serei's swords whisper silkily as she slides them out of her sheaths. The crouches down, and begins to move stealthily towards the yipping. She glances back to see if Grouchet is following her; if he is, she'll keep going, if he isn't she'll tell him that she's going to check the yapping out, to see if it's an injured animal.

[hide 1d20 (11) + 6 = 17
Move s. 1d20 (10) +9 = 19]
 


Grashnyu drew his bow and nocked an arrow.

"Why would anyone entering here be yipping like that?" he whispered to his companions.
 
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"I've done nothing of the sort! I've given you what I've been given to give. If there's a problem, take it up with him. He should be back any time now that the festival is over."

crosses his arms, looking indignant
 

Jepraith, knowing he cannot move as stealthily as Serei, slowly follows her.

(ooc - if possible, Raith will take 10 on Hide and Move Silently)

Nightfeather will stay outside, possibly peeking through windows if he can.
 

Loudly "This is Gruchet of Brocem, and I suspect wrong doings are a foot. Prepare to defend thyselves"

Gruchet proceeds to knock down the front door, Halbard in hand
 
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Everyone hears Gruchet's cry, and the door giving way under his halberd.

Berwan, this occurs simultaenously with your protest. You are ignored. The prisoners are released as their captors let out a guttural growl and draw weapons, pushing you out of the way as they charge past you and into the house.
 
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(i would like to wait until they pass me (and i'm out of their weapons range [i.e. more than one 5 foot square away]) and cast grease ahead of them on the floor)

[10' by 10' area; Reflex save DC 14 to avoid slipping and falling]


[edit - and then move out of the way of the people breaking into the house]
 
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Berwan: you cast grease on a section of floor near the doorway into the hall. Both slip and fall over, sliding on the slippery floor through the open door. From the hall, you hear them shouting what you think are curses in your direction.

Those entering the house: the front door leads onto a long hallway, lit at intervals with wall-mounted lamps on each side. The light is dim -- but enough to vaguely see the shapes of two armed humanoids sliding through the doorway and coming to a stop a few feet into the hall. They shout angrily into the room behind them as they start to get up.

Those upstairs: you hear running footsteps downstairs, followed by angry shouting.
 

Into the Woods

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