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[pbp] Recruitment for SMACK: Seriously Munchkinistic Acts of Casual Killing!


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Jeph

Explorer
I would call Peter, but it's 10:00 here in Raleigh, NC. :eek:

I'm not sure about Riposte, don't have the book. It's in Seafarer's HB, right? yeah, and that's what no alignment restrictions mean.
 

Elric

First Post
Just wondering, what ability gives Buzzard's character a 15-20 x4 crit multiplier? It seems to me that from Keen, Improved Crit and Deepwood Sniper it should be 18-20 x5.
 


reapersaurus

Explorer
From NBoF:
RIPOSTE [General]
COPYRIGHT 2001, Carl Cramér
After deflecting your opponents blow, you quicly attack
while they are over extended.
Prerequisite: Weapon Finesse, Expertise, base attack
bonus +6 or more
Benefit: When unencumbered, in light armor or less, and
wielding a weapon that you have Finesse for, you may make
an attack of opportunity against an opponent who tries to
attack you in melee and misses.
Special: This does not work if you are denied your
dexterity bonus to AC. You cannot use other feats that
allow extra attacks (such as cleave) with a riposte.
Notes: This is a fencing technique, and fits well in a
renaissance-style game.
Balance: 4.00 (Purp 4.00, Pow 4.00, Port 4.00, Comp
4.00, Rule 4.00)
What they forgot to say in the note is that it's insanely overpowered, it punishes the ATTACKER when they miss, it changes the rules by granting you tons of ectra attacks during other people's turns, and is unneeded.
TUMBLING ATTACK [General]
COPYRIGHT 2001, Brian A. Smith
Execute a startling series of attacks while you tumble
through your enemy’s midst.
Prerequisite: Dex 15+, Dodge, Int 13+, Expertise,
Mobility, Spring Attack, base attack +6, Tumble Skill, Skill
Focus - tumble
Benefit: As a full attack action, you are able to tumble up
to 20 feet, and, if you succeed at your tumble check (see
Tumble skill, PHB), you suffer no attacks of opportunity
and you may make your full number of attacks while you
tumble. However, you are able to attack no more than once
from any single five foot square through which you move
(including the squares in which you start and finish the
tumble). Even with this feat, the move is so difficult to
execute that it adds +2 to the DC of your tumble check
and all attacks suffer -2 penalty to hit. If you fail your
tumble check, you suffer attacks of opportunity normally
and can make only a single attack.
Normal: You tumble as a move action and can make a
single attack as a standard action.
Special: This feat cannot be used with ranged attacks or
reach weapons. If you are using two weapons or a double
weapon, you still may only attack once from each square, so
that the maximum number of attacks you can execute is 5.
Balance: 4.05 (Purp 4.75, Pow 3.75, Port 4.00, Comp
3.25, Rule 4.50)
umm... what were they smoking when they had multiple 'judges' approve this?
It changes the entire concept of dexterity-based fighters.
Now they're combat demons who get more attacks than 2WF specialists? At very low level, they can get 5 attacks, virtually guaranteed? (+2 to the DC for a Tumble specialist is a cake-walk, especially considering that Skill Focus (more than) nullifies it.

Jeph - what do you remember about the cat-people race?
Do you remember the ECL?
I'm hoping that this cat-like race will fit my character well, and provide some multiple-armed attack capability, and provide entrance into the Tribal Protector PrC (humans aren't eligible for that).
 

Jeph

Explorer
Okay, Corlon's on the phone right now:

Knuk (pronounced nuke, like the weapon of mass destruction. ;))
Medium sized humanoid (feline)
HD: 1d8 (4)
Init: +2
Speed: 30'
AC: 14 (+2 dex, +2 natural)
Attacks: 4 shortswords -1 melee, or longbow +0 ranged and 2 daggers +0 ranged, or 4 claws +1 melee, and bite -4 melee
Damage: Shortswords 1d6+1, Longbow 1d8, Dagger 1d4+1, Claws 1d4+1, Bite 1d6
Face: 5'x5'/5'
Special: Low-light vision, multidexterity
Fort: +0
Ref: +4
Will: +2
Str: 12
dex: 15
con: 10
int: 10
wis: 14
cha: 11
Skills: Listen +4, Spot +4, wilderness lore +4
Feats: Multiweapon Fighting
CR: 1/2 (ECL +2)
Alignment: Usually Nuetral
Favored Class: Ranger
Average about 7' tall, males have horns, kinda like cat people
 

reapersaurus

Explorer
Thanks so much for looking into this for me.

so let me detail the class's benefits, to see if I have it right:
+2 STR, +4 DEX, +4 WIS
+2 natural armor
4 arms (and bite attack if using claws)
Low Light Vision
Favored Class: Ranger

any BAB?
I'm interested in taking the class - any possibility of tweaking it?
getting a plus to CHA instead of a different attribute, or different favored class (ranger DOES seem fairly appropriate, though).

[edit] I'm thinking of a tribe of cat-people, an offshoot from the normal ones, that are the favored children of Nobanion - who have close dealings with the Legion of Lions, and groom many of their tribe to follow the Lord Firemane's regal example.
Favored Class: Cleric
Tribe alignment: LG
[/edit]

Or how does losing ALL the +2 STR, +4 DEX, and +4 WIS, also the +2 AC and making it a ECL +1 sound?

i notice I can't take the Shiba Protector PrC to get the bonus to WIS if I take this race (only human for PrC).
What all do you use to get up to 32 WIS? (other than +6 Periapt?)
 
Last edited:

DM_Matt

First Post
Um, raper, don't you think that simply making up races goes a little far?

Besides, 4 arms is probably more than one ECL in itself.
 


Jeph

Explorer
reapersaurus said:
Thanks so much for looking into this for me.

so let me detail the class's benefits, to see if I have it right:
+2 STR, +4 DEX, +4 WIS
+2 natural armor
4 arms (and bite attack if using claws)
Low Light Vision
Favored Class: Ranger

Correct.

reapersaurus said:
any BAB?
I'm interested in taking the class - any possibility of tweaking it?
getting a plus to CHA instead of a different attribute, or different favored class (ranger DOES seem fairly appropriate, though).

No BAB: It has 1 humanoid HD, and Humanoids have Cleric BAB. I'd allow you to get +2 Wis, +2 Cha instead of +4 wis.

reapersaurus said:
[edit] I'm thinking of a tribe of cat-people, an offshoot from the normal ones, that are the favored children of Nobanion - who have close dealings with the Legion of Lions, and groom many of their tribe to follow the Lord Firemane's regal example.
Favored Class: Cleric
Tribe alignment: LG
[/edit]

Or how does losing ALL the +2 STR, +4 DEX, and +4 WIS, also the +2 AC and making it a ECL +1 sound?

Sorry, not a chance. That would make it a completely different race, sharing nothing but the number of arms and light physical appearance.

reapersaurus said:
i notice I can't take the Shiba Protector PrC to get the bonus to WIS if I take this race (only human for PrC).
What all do you use to get up to 32 WIS? (other than +6 Periapt?)

Tome of Understanding (or something else that grants an inherant bonus) +4. 18 base +4 level +6 periapt +4 tome = 32 total for a nice +11 modifier. You might want to only get a +2 (if you'er considering it), as it's only 1 point of modifier in difference, and a LOT cheaper. Damn expensive, but it can be worth it, for you primary score, and if you have enough cash.
 

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