What they forgot to say in the note is that it's insanely overpowered, it punishes the ATTACKER when they miss, it changes the rules by granting you tons of ectra attacks during other people's turns, and is unneeded.RIPOSTE [General]
COPYRIGHT 2001, Carl Cramér
After deflecting your opponents blow, you quicly attack
while they are over extended.
Prerequisite: Weapon Finesse, Expertise, base attack
bonus +6 or more
Benefit: When unencumbered, in light armor or less, and
wielding a weapon that you have Finesse for, you may make
an attack of opportunity against an opponent who tries to
attack you in melee and misses.
Special: This does not work if you are denied your
dexterity bonus to AC. You cannot use other feats that
allow extra attacks (such as cleave) with a riposte.
Notes: This is a fencing technique, and fits well in a
renaissance-style game.
Balance: 4.00 (Purp 4.00, Pow 4.00, Port 4.00, Comp
4.00, Rule 4.00)
umm... what were they smoking when they had multiple 'judges' approve this?TUMBLING ATTACK [General]
COPYRIGHT 2001, Brian A. Smith
Execute a startling series of attacks while you tumble
through your enemy’s midst.
Prerequisite: Dex 15+, Dodge, Int 13+, Expertise,
Mobility, Spring Attack, base attack +6, Tumble Skill, Skill
Focus - tumble
Benefit: As a full attack action, you are able to tumble up
to 20 feet, and, if you succeed at your tumble check (see
Tumble skill, PHB), you suffer no attacks of opportunity
and you may make your full number of attacks while you
tumble. However, you are able to attack no more than once
from any single five foot square through which you move
(including the squares in which you start and finish the
tumble). Even with this feat, the move is so difficult to
execute that it adds +2 to the DC of your tumble check
and all attacks suffer -2 penalty to hit. If you fail your
tumble check, you suffer attacks of opportunity normally
and can make only a single attack.
Normal: You tumble as a move action and can make a
single attack as a standard action.
Special: This feat cannot be used with ranged attacks or
reach weapons. If you are using two weapons or a double
weapon, you still may only attack once from each square, so
that the maximum number of attacks you can execute is 5.
Balance: 4.05 (Purp 4.75, Pow 3.75, Port 4.00, Comp
3.25, Rule 4.50)
reapersaurus said:Thanks so much for looking into this for me.
so let me detail the class's benefits, to see if I have it right:
+2 STR, +4 DEX, +4 WIS
+2 natural armor
4 arms (and bite attack if using claws)
Low Light Vision
Favored Class: Ranger
reapersaurus said:any BAB?
I'm interested in taking the class - any possibility of tweaking it?
getting a plus to CHA instead of a different attribute, or different favored class (ranger DOES seem fairly appropriate, though).
reapersaurus said:[edit] I'm thinking of a tribe of cat-people, an offshoot from the normal ones, that are the favored children of Nobanion - who have close dealings with the Legion of Lions, and groom many of their tribe to follow the Lord Firemane's regal example.
Favored Class: Cleric
Tribe alignment: LG
[/edit]
Or how does losing ALL the +2 STR, +4 DEX, and +4 WIS, also the +2 AC and making it a ECL +1 sound?
reapersaurus said:i notice I can't take the Shiba Protector PrC to get the bonus to WIS if I take this race (only human for PrC).
What all do you use to get up to 32 WIS? (other than +6 Periapt?)