• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[PBP] Tholestia Chapter 2: Quest for the Lore of Saljara the Many Faceted

Hearing that Deepwinter doesn't agree with travelling on the road I get of my horse with a sigh. "Ok, we will do things the way Diactum wants it. It might prove a good idea."

I walk over to Diactum and hand him my broken bow. "Please repair this. You need to take it to a psion. because the bow is psionicly enhanced. If you cannot find someone who can fix it, buy a normal masterwork composite longbow. Here you have enough money for it. Also if you can teleport it with you, you might try and sell the loot we have gathered so far. I know the loot is in a town nearby, but maybe you can teleport there first, it seems we have enough time." I hand him around 2.200 gp "Oh, and if the bow isn't repaired on time, it doesn't matter. We can pick it up later. But buy the other bow, if you can't bring my magical back.

I walk over to Deepwinter and hand him his psi crystal back. "Here you go, I won't be needing this anymore. Oh, can you identify the sword we found. I would like to use it and I want to know it's full power.

After that I go and sit next to Kheldev.

OOC: See OOC for a list of the loot, can we divide the cash. I know the loot is in a town nearby, but maybe you can teleport there first
 
Last edited:

log in or register to remove this ad

wulf says:


I am sorry to question the ideas of our party, but is is wise to put the faith of this mission into the hands of a wizard who is barely able to stand on his feet? Moreover, Mr. Deepwinter is right, the Cleric might need resources to restore us, teleporting everybody to and fro is a rather time consuming business, especially since the wizard would need to study on the spell everytime.


OOC: teleporting many people like this is very ugly role-playing, not adventurous and unrealistic even in D&D terms,
 
Last edited:

A little annoyed by the deja-vu remark of Wulf, Deepwinter sighs and answers

Ok you suggest taking the road, and Diactum suggested using the paths of magic. I'm with him on that behalf and as far as I know both Ilan and Kheldev decided not to move if I don't move either.

Then more friendly to show some sympathy with Wulf's point

I need some time to study so I'm not travelling at the moment, I thought I could do that alone, but my friends won't leave my side. Diactum is still well able to defend himself and the city of Delarom is not that dangerous a place for a powerful wizard. The majority agrees to stick with Diactum's plan so we should use it, unless of course you have a different plan altogether
 
Last edited:


Kheldev pets his horse and sits down against a tree (not a cursed one) and produces a small stone block from his backpack, along with a 'beitel' (I have no idea what that is in English, nor do I wish to find out) along with a small hammer and starts to pick away at the stone slab.
 

During this discussion, Diactum has been silent all along, powdering his mustage, as only wizards can do. When alle the murmur has calmed down, he starts smiling and begins to talk:

Well well... Finally you begin to show some confidence in my magical powers. Of course the fastest way to resolve these matters is by resurrecting these bones the quickest. By teleporting, I can be back first thing tomorrow morning. If everyone agrees, I can do some other things in Delarom in the order of what Ilan talked about. If that compells me to visit our treasure stock, this escapade will take me one day extra.

As DW said, Delarom is not a very hazardous place and although I am not feeling to well physically at the moment I am still perfectly capable in avoiding dangerous situations. I might even be more powerfull alone, than in a group. Especially when it comes to defending myself.

Since I am only capable in teleporting 2 persons at the same time, it seems evident to me that I travel alone to Delarom. If someone is able to cure me a bit of my current wounds, it would make my travel a bit more comfortable.


To Ilan:

I will do the things you as me, my friend, since I don't think that one day extra will matter much in this case

To the rest:

Any special requests that I can fulfill when I am in Delarom?
 
Last edited:


You hear Diactum shouting and whispering arcane words untill suddenly.. -- ZAP --

I plan to teleport just outside the city gates of Delarom, taking the dead cleric's valuable gem, Ilan's bow and money, all my own stuff and the remains of the dead cleric. [ooc: and all other things players want me to take care of, but could not post in time]

I plan to enter the city and ask to the bartender of a near tavern where a temple of either St. Cuthbert or Heironeous is [ooc: if I do not know the location of such a temple myself]
 

Entering the city is no problem, and you head straight for the fountained main square which has a rather large temple of Heironeous, an alied church to that of St. Cuthbert, on one of its sides. The fountain itself are three 15 foot statues, one of the avatar for Heironeous, one for Pelor, and one for Cuthbert. The statue is one of the most exquisitively sculpted statues in Amstrad, and visitors are always told to go see and admire it (as Ilan and Deepwinter well know).

You find that Delarom is reasonably quiet as always, and the weather is nice. The population of the fortress town is mostly made up of military personell. Of course, the only bowyer is situated in the restricted garrison part of the town, as there is no sense in having an arms dealer in a city where arms are forbidden for all civilians.

It is Patchwall the third, Moonday. Tomorrow there will be big services in the church. The size of the church is quite large: about 12 metres by 60. The inside looks smaller it only seems about 40 metres deep. It is likely part of the back is used for various priestly activities, which for a church of Heironeous consist of weapon training among many other things.

The pillars in the big hall are adorned with swords, and the windows are barred and unstained.

A fully armoured, purple cloaked knight is kneeling in front of the altar, praying with his hands on his sword, which has the tip wedged in the floor. His helmet lies beside him.

There is a large row of swords, hung up horizontally on the far wall. Every one of them seems to have a bronze plaque beneath them, but you can't make out what they say from here.

There are several acolytes scrubbing the rows of Benches and the mosaic on the floor, which is one big holy symbol of Heironeous:
 

Attachments

  • heironeous_symbol.jpg
    heironeous_symbol.jpg
    13.7 KB · Views: 173

I will enter the church of Heironeous and try to find the appropriate person that seems to have influence in things. After a small chit-chat on the services tomorrow and this beautiful holy house, I lay down my cards on the table:

Forgive me my appearance, but in the recent events, far away, with my companions, including a few followers of Heironeous, we encountered some life-draining wraiths. Moreover we found the lost soul of a cleric who was the follower of St. Cuthbert. We managed to speak to this lost soul, who was powerfull enough to not succomb to his/her hideous wraith-like needs. This lost soul took us to the remains of his body and asked us to restore him/her to his/her old life.

Handing him the bag and holy symbol

In this bag are some of his bones and I ask you: Do you know someone capable of resurrecting him/her, since he/she appearantly used to be a good person, or do you know someone else capable of resurrecting? Any material necessities I probably will be able to take care of.
 
Last edited:

Into the Woods

Remove ads

Top