The Shaman
First Post
Uh-oh...brain cramp...BRAIN CRAMP!Thornir Alekeg said:So since you assume they won't do as you assume, and they usually don't do as you assume, does that mean that the players usually do as you assume?
I don't know if I'm just really lucky, or if my hooks are just baited with something irresistible, but my D&D and d20 Modern players seem to bite pretty consistently - I rarely have an adventure plot go south on me due to players picking a completely different and seemingly (to me) arbitrary direction, though "variations on a theme" are pretty common.
That said, generally speaking I prefer the same approach as BiggusGeekus: the setting is filled with opprotunities for adventure that the players can follow (or not) at their discretion.
My lone exception to this is my Modern military game - the player characters are new recruits, so they go where the sergeant says to go, do what the sergeant says to do. The trick is to make the more-limited choices open to them meaningful - so far it seems to be going okay.


