Lord Rasputin
Explorer
I'm still trying to figure that one out.Pbartender said:Why roll for hit points?
Seriously.
I'm still trying to figure that one out.Pbartender said:Why roll for hit points?
Nifft said:I agree with this, up to a point. I think it only makes the campaign less fun if they get attached to their PCs, or if there is a big penalty for death.
In a meat-grinder dungeon, rolling for stats seems perfectly "balanced" and natural. Sure, you'll probably die, but so will the guy who rolled four 18s. (Eventually. )
-- N
Pbartender said:To make an ad absurdum arguement...
Why roll for hit points?
To get players to stop complaining they can't roll for stats, of course
Or damage?
You roll damage many times over your career.
Or skill checks and saving throws?
See above.
After all, any time you roll the dice, it affects the game from then on.
You're still going to roll those checks more than once.
Same here. In my games, it's the better side of average (so d8 is treated as 5, f'rex).Fieari said:But honestly, I'd be happy with "Take average" or "Take 75%" for HP, flat out.
(Psi)SeveredHead said:You're still going to roll those checks more than once.