PC names in your party

Homebrew world:
  • (Lord) Titus Garibaldi - Eladrin warlord multiclassed to rogue; Commando paragon
  • Garr, the Earth-binder - Dwarf barbarian multiclassed to fighter; Berserker paragon
  • Balthasar Karyth, Herald of the Raven Queen - Bugbear Rogue; Raven Herald paragon
  • Tristan Farron - Human Fighter; Pit fighter paragon
  • Gaelen the Dragonbane - Elven Ranger; can't recall paragon.
Dead character:
(Ser) Raylos Farron: Eladrin Swordmage

(note: All are actually human, in my world. Each race is a different culture, but utilizing the PH stats (and in the case of the bugbear, the MM).

Favorite Campaign for names:

Fury in the wildlands
  • Tykfal Sureshot, Human ranger
  • Banarak Gozer, Gnome barbarian
  • Tyman Fleetfoot, halfling wizard
  • Skwurl, half-ogre barbarian
  • Throkk'ba, half-orc cleric
 

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My favorite campaign name-wise is my old 3.5e CITY campaign, where, as DM, I --surprise-- made up most of the names. They really helped make the setting distinctive. Some good ones:

Dr. Mephisophocles
Absolom Gottirdamerung Gelt
Delphine Laxshmi St. Sous
Pavur-Pierre Arjuna St. Sous
Joachim Driftwood
Mop Mop Bow
King Daikon
Lt. Capt. Savur Philippe
Sanjuro "Saville" Roeh
Watchful Ox
Gaspard Obeserai Illigitimo
Ramadeo Ben Donovan
Captain Jaton "L.L. Salt J." Spar
Mere-Piere Menboob
Sir Paltry Bearkiller-Jones
St. Gorge
Kadijah Thoris of the Helios Flower Clan of the Great Ummab of the Shirac.
 

My Characters
completed/in-progress campaigns:
-Laup Steelhart (a fighter. As my first-ever D&D character, he had my own name backwards.)
-Vanick (no family name; he was an orphan who became a Paladin, a general and eventually a death knight. His name is one of a very few I completely made up).
-Sir Beofaith (An Aasimar Paladin. His horse was named Leonidas.)
-Regin Rugsman (A Gold-Dwarf Paladin from a Forgotten Realms campaign. His clan was, as you might suppose, rug merchants).
-Beogar Orkisson (Half-Orc, naturally; a young druid who wants to prove both to his Druidic Circle and the small human communities of the frozen north that orcs are not all slavering, man-eating monsters. Just some of them.)

Unused Characters
-Finn Connors (a rogue assassin--meaning he abandoned the guild that trained him--he works better in worlds that adopt a later Renaissance/early modern setting, ideally with a fantasy equivalent of Ireland).
-Hector Black (a Hexblade who joined a mercenary company after being chased out of his home village. Again, the character was meant for a low-magic world much like our own).
-Sinead (a Hexblade/Ranger/Deepwood Sniper, became a traveling monster hunter after her powers emerged. Like Finn, she works best in a late Medieval/Renaissance Irish culture).
-Naph'tali (an impeccably cheerful but absurdly strong Barbarian girl from the frozen north. I have no idea why the Hebrew name, but it seemed fitting).
-Sir Castor de Coronnet (another Aasimar Paladin, meant to reflect an early medieval Frankish culture).
-Jalfarid (A Jaebrin Bard, see MMV for the race. Had an Arabian/1,001 Nights culture in mind for him).
-Timurtash Shah-Khan (a rogue/barbarian, meant to become a warlord. Was thinking of Turko-Mongol/Timurid culture in the anarchic 14th Century for him).

Evil Campaign
These aren't my characters, but I helped every player think of names after designing the setting.
-Sir Guyseric of Ghant (Human Knight. Guyseric is a famous Goth king, Ghant the English name for the Dutch city of Ghent.)
-Aelfwine (Half-Elf Hexblade, his name is Anglo-Saxon meaning "Elf-friend").
-Shao-Long (a Sorcerer/Swordsage with a Shao-Lin feel. I'm embarrassed to say I just came up with something "Chinese-sounding.")
-Amarasca (A Tiefling Warlock. Her name is actually a pun on the Italian word for "bitter").
-Shulhug (Orc Rogue. Her name was chosen off a list of 'Tolkienesque' Orc names from the internet).

NPCs-

-Aelfgifa (Half-Elf Sorceress, Aelfwine's sister. Her name means "Elf-Gift.")
-Tostig (Human Necromancer. Earl Tostig was the brother of the last Anglo-Saxon King Harald Godwinson, exiled and killed after returning with a Norman army in 1066).

Saga of the Empire
The only one of my campaigns I bothered to actually name, this one has been running (with about a years' hiatus) since 2005. The setting is a serious mismash of stuff--aesthetically based on the Roman Empire (with the Imperial Nine Divines lifted from the Elder Scrolls), but with steampunk tech (thanks to the gnomes) and a definitely Renaissance-ish look to most places.

-Alphonse Arcanus (Cleric of Zenithaar; he needed a Roman family name, but I think my friend just got the name 'Alphonse' from the anime Full Metal Alchemist).
-Alleria Canan (Draconic Elf Monk; my friend says he got the name "Alleria" from an elven ranger in Warcraft II. 'Canan' is a pun on the character Kwai Chang Cain from the series Kung Fu).
-F.F Fizzlebottom (Gnome Bard; all Gnomes in this setting use double initials of matching letters in place of a given name, and tend to keep their real personal names secret).
-Stephen Wolf-Ram (Alphonse's cohort, he comes from a Germanian culture).
-Valda Ever-Heart (Human Fighter, also a Germanian)

Since this campaign started in 2005, I can't remember many of the NPCs I've come up with. Depending on the local culture I use (for humans) either Hispanized Gothic ("Godwino," "Rodrigo"), Latin ("Naobatus" "Gaius"), Franco-Gallic ("Sigibert," "Childeric"), or Germanic (uh.... "Stephen"). For Elves, Orcs and Dwarves I just use generic Tolkienesque names, and all Gnomes use the double-initial plus a whimsical name like "Fizzlebottom" or "Longshanks."
 

I've actually given a lot of thought to names. The advantage of names that sound like they're sorta real life is that they come with built-in associations. You don't need to spend much time detailing the culture from which Bjorn and Einar come from, because everyone knows that it's vaguely Viking-esque, for example. You don't need to spend much time detailing what the country from which Khepri and Imhotep come from. Or Vladimir and Svetlana. Or Gaius and Agrippa. Or Chen and Huang.

The advantage is obvious, and Robert E. Howard used it to good advantage. Rather than spending a lot of time describing the cultures of Turan, Asgard, Brythunia, Aquilonia, Stygia, etc. he just made them vaguely reminiscent of real Earth cultures.

Sometimes you don't want too much familiarity; after all these are fantasy worlds, fantasy cultures, and the baggage that each nameset comes with may be inappropriate for your setting. You may want names that sound "fantasy" rather than like warmed over earth-culture names. The problem with this is that they come with no associations, except as you build them, and unless you're really good at it, it's difficult to even create unified cultural namelists that sound like they belong together.

My favorite thing to do, then, is a hybrid. I like to borrow real-life earth names, but not use something too familiar. If I want a vaguely Mediterranean culture, I can't really use Spanish or Italian names, or it'll sound like my characters are from southern California or New York. If I use names from Catalan or Occitan or some other slightly more obscure Mediterranean language, then I get a bit of both benefits. Catalan names sound vaguely Spanish, but not exactly, so you get some associations there, but you also open the door for differences.

For genuine fantasy names, I've got some systems and quick little programs that generate names with syllables that have a "family" feel. Here's one system, for example, where by using 2d10 I can generate a syllable, and by doing that repeatedly, I can get a bunch of names that sound like they all come from the same language. I've also got this file that I found on the internet something like 12 years ago, that was originally written up to generate names for the Traveller roleplaying game. I created one custom file that gives me "orc" names, and I have some other files kicking around somewhere too.
 

The campaign I'm running:

Elric, human Cleric of St. Cuthbert
Tarhos, dwarf barbarian/stonelord
Gunger, 1/2 orc fighter
Lo Han, human monk
Altes, female elf rogue/assassin
Adrina, female halfling rogue/shadow dancer
Nimue, female elf ranger/wizard/arcane archer
Darley, female 1/2 fiend sorceress (NPC/follower)

deceased: Arvin, human wizard

Campaign I'm playing in:
Kriv, male dragonborn ranger (2-wpn style)
Rynn, female hafling ranger (beastmaster option, spider)
Fusion, female tiefling fighter
Tulip, female Eladrin rogue
Noremac, "male" warforged cleric of the Raven Queen (me)
 

Liam, elf cleric/ranger
Vasili, Dragonborn warlord
Tee, halfling rogue
John Goodheart, paladin (formerly of Heironeous, now serves Kord)
 

The Shackled city I DM:

Eleonore de Nassilia (h/f ,cleric of Zelis: Destiny)
Anthares (false name) (h/m ,cleric of Alzina: Magic)
Gildor (elf/m ,ftr-wiz-arcane archer)
Jack (h/m ,shadow template, spellthief)
Dwalin Muffin (dwarf/m ,fighter)

I am always surprised, some people find great names for their characters, others are always on the parody limit or don't have great ideas.
Always the same ones in the two cases.
 

My Current 4E campaign

Nebnafenwererire aka Neb (Ef warlock)
Mest, Nebs brother (Elf Rogue)
Kryss (Reptilian Paladin)
Barak (Dwarf Cleric)
Pyke (Human Wizard)
 

Luther: tiefling sorcerer
Monjo: human battlemaster(samurai)
Xian:elven sorcerer/paladin
Flint: human tempest cleric


Sent from my iPhone using Tapatalk
 

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