No I'm literally not limited by a connection because the only connection between my laptop & the players is an HDMI cable connected to the tvbox where a chessex battlemat might be. I run my games like that in person meatspace ttrpg gaming on a real in person table. Yes line of sight should have been an issue considered in the ranges of ranged weapons & feats that extend ranges... but it wasn't.Again, yes and no. Because, sure, your map in Arkenforge can be massive, you're still limited by other people's connections and, IME, any image over 1 meg and you're starting to have issues. So, yeah, you're looking at about (presuming 50 pixel grids) about 50x50 maps tend to be about is big as it gets. Plus, again, in play, combat almost never happens at more than about 100 feet between combatants and that's pretty rare. Typically combat starts up around 50 feet apart (ish). So, sure, the party can start up the fight at hundreds of feet away, but, there are so many impediments to that:
- Line of sight. It's nearly impossible to have lines of sight that far. For one, night fighting limits you to 60 feet or less. Indoor never has areas that big. So, right off the bat, the majority of encounters are closer. Even outdoors, unless you're fighting in flat, open fields, you rarely have sight lines of more than a couple of hundred feet at the absolute outside and most of the time, it's far, far shorter.
- Most of the time, the party isn't hunting the bad guys. So, the encounter, which may or may not be a combat encounter, typically starts within talking distance.
So, no, it almost never works that way in play. Unless you're fighting on water, battlefields in D&D are virtually never that large. You simply can't see that far.
edit: I mentioned fantasy grounds earlier because I'm pretty sure it cam be configured to run locally like I do with arkenforge
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