Rechan said:If the Ranger got Arcane spells, wouldn't that essentially make him a Gish with a decent hide and spot?
I'm going to have to disagree on that one. In the fantasy setting implied by D&D, a hired killer without spells would have a very difficult time competing financially against one who could, say, turn invisible.Olgar Shiverstone said:That's something that needs to go in 4E -- assassin spells. Bloody silly idea.
I'd like to see assassin become a viable rogue path with good feat/talent choices, rather than making it a core class or a prestige class.
GreatLemur said:Is anybody else thinking that "holy words and holy symbol attacks" might mean that 4E Clerics don't exactly cast spells? I would love the hell out of that.
Pretty much. That's the problem with some classes - they're really just mixes of the "pure examples." In this case the Ranger is being presented as a Fighter/Druid with a dash of Rogue.Rechan said:If the Ranger got Arcane spells, wouldn't that essentially make him a Gish with a decent hide and spot?
Irda Ranger said:Me, I was never really comfortable with the Ranger using Divine spells. I guess there are no secular/agnostic Rangers? That bothers me, for some reason. I'd rather that a Ranger that wants spells to be supported with solid Multi-class mechanics, and maybe a few "powers" he gains through his understanding of the natural world.
Mouseferatu said:If the druid is not going to appear in PHB1, I'd like to see them hold off on the ranger as well. Let them both appear in a future PHB with a "nature/naturalistic/shamanistic" power source, similar to, but distinct from, the divine power source on which clerics and paladins draw.
Possibly. I was originally thinking of the Hunter from Iron Heroes, specifically a Hunter with maxed out specialization in the Beast Lore Feat Mastery chain. It's pretty rocking, and a solid character build - except that it's not a striker. It's a Leader / Controller type.grimslade said:Hit and run tactics, ambushing, and stealth are all hallmarks of the rogue but fit the ranger too. Woodcraft is a solid trait but easily duplicated by feats and skills. Maybe they are masters of using the terrain/environment in a fight? I don't have any good answers.
Shamanistic works for me - the problem is the flavor text, I guess. The books always seemed to push the Ranger as a "fighting priest of Sylvannus", or whoever, and not someone who simply know about the lifeforce of the world.grimslade said:The divine spells work for me over arcane. I always thought of rangers as shamanistic in their reverance for the land. No religion or deities just an attunement to the natural world. Arcane magic always seems invasive and manipulative to me.