Not to be rude, but since when has Survival and Tracking been that pivotal in more than one or two adventures?FreeXenon said:I think that you will see most of the differentiation in their talents.
Rangers will have talents that increase tracking and survival as well as racial and terrain bonuses, the skirmish ability and so on. Whereas Rogues will have advantages in flanking and sneak attack damage, and so on..
I understand "We travel over there and over here", but around mid levels, parties are teleporting and such. Very rarely are they going to be in a position were a Survival tree is very Useful. This would have to encompass sneaking/stalking targets/hiding in the wilderness, essentially. Which would likely be handled in the Favored Terrain-type ability.
Sure the Ranger is supposed to be the l33t woodsman, but it's the same reason the Fighter getting a Smithing talent tree would be obsolete. Aside from a few situations and a few people who want to play Forager man, it's wasted paper.