roguerouge
First Post
At some point, my campaign's player might* start a community. Now, I seem to recall that there's some problems with 3e's economic model. What do I need to prepare for? Is the problem largely with the craft and profession skills or with the town creation rules? Or is it that it doesn't work for import/export economies and is insensitive to supply and demand? Any help here would be much appreciated.
*(It's a sandbox campaign. So I have to plan for some contingencies.)
*(It's a sandbox campaign. So I have to plan for some contingencies.)