Voadam
Legend
One of the pbp games I played in just had a TPK, and I feel it was my fault.
Slight spoilers for Sunless Citadel as experienced by a player in the game up until the TPK.
We entered a dungeon with me as acting leader on a time sensitive mission, met the first group of intelligent adversaries and made a deal with them to rescue a hostage from the second set of bad guys deeper in who the first set is at war with. The second group served the BBEG who had more evil servants even deeper in. Did so but the first group wouldn't make an actual alliance with us, just free passage through their territory. So we go to the second group and trade the prisoners we had captured in our rescue attempt for passage through their territory to the BBEG area.
Unfortunately I didn't notice until we were in negotiations with the second group that we were not just not fully healed, but that our main melee combatant, the barbarian, was down more than half his hp. My druid (the party's only healer) then planned to heal the barbarian as soon as I finished active negotiations and we were passed the second group and sure they would not attack us.
We got passed them and were going down a vine covered hole to the next area where I planned to do the healing when we hit enemies with only half the party down the multi round climbing distance pit. A fight ensued and party members started dropping and soon it was a TPK.
I think if we had flat out attacked the second group, or made a deal with the 1st group for a combined assault on the second group we could have defeated them and gotten enough xp to go from 1st to second level and then started fully healed for going into the pit encounter. If we had been fully healed before going into the pit we might have madit it. I think I got us passed the relatively easy combat encounters appropriate to our level through talking and then we were in over our heads and a bad tactical situation made us more vulnerable when we engaged a more powerful set of enemies who proved more than our match.
Oh well, that is my tale of woe.
You can read the campaign in the playing the game forum, Indypendant's Sunless Citadel.
So what are your tales of woe as a player?
Slight spoilers for Sunless Citadel as experienced by a player in the game up until the TPK.
We entered a dungeon with me as acting leader on a time sensitive mission, met the first group of intelligent adversaries and made a deal with them to rescue a hostage from the second set of bad guys deeper in who the first set is at war with. The second group served the BBEG who had more evil servants even deeper in. Did so but the first group wouldn't make an actual alliance with us, just free passage through their territory. So we go to the second group and trade the prisoners we had captured in our rescue attempt for passage through their territory to the BBEG area.
Unfortunately I didn't notice until we were in negotiations with the second group that we were not just not fully healed, but that our main melee combatant, the barbarian, was down more than half his hp. My druid (the party's only healer) then planned to heal the barbarian as soon as I finished active negotiations and we were passed the second group and sure they would not attack us.
We got passed them and were going down a vine covered hole to the next area where I planned to do the healing when we hit enemies with only half the party down the multi round climbing distance pit. A fight ensued and party members started dropping and soon it was a TPK.
I think if we had flat out attacked the second group, or made a deal with the 1st group for a combined assault on the second group we could have defeated them and gotten enough xp to go from 1st to second level and then started fully healed for going into the pit encounter. If we had been fully healed before going into the pit we might have madit it. I think I got us passed the relatively easy combat encounters appropriate to our level through talking and then we were in over our heads and a bad tactical situation made us more vulnerable when we engaged a more powerful set of enemies who proved more than our match.
Oh well, that is my tale of woe.
You can read the campaign in the playing the game forum, Indypendant's Sunless Citadel.
So what are your tales of woe as a player?


