PC vs. PC XP

The way I see it, XP is awarded based on the ability of a group to overcome challenges. In this case (intra-party conflict), I'd say that coming to blows with your companions is a signal that you did not overcome the challenge (the heated disagreement). Truthfully, I'd be more likely to award some minor XP for settling differences in character in a peaceful manner than I would for intra party combat.
 

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Most players really lack the rolplaying abilities.. they run around liek they're king of the world, insulting kings and Queens, laughing when the guards tak out their weapons, and complain if you slay them afterwards.

I think it was anice try for RP but as alot players play for the Hack 'n' Slash.. there aren't much to do
 


Better question: "Why is this thread in the rules forum?"

If you think you know the answer to that question, then try the next, "And of what rules bearing is knowing the motive for the PvP?"
 

I'd give XP. After the game I'd tell the players to try and make characters who get along with one another to a better extent.

Typically druids can eat meat and use other animal body parts like normal people, as long as it's not to an excess (ie I'm going to kill 100 racoons in order to make caps to sell to the folks in the big city). IMO being a vegan druid paticuarlly in a time when the world doesn't have factory farming isn't necessary to avoid breaking the natural cycle (humans did evolve to be omnivores).

So my question is why you got pissed at him for skinning the wolf. Might as well use it's body parts for something good rather than letting them rot. Hell if I were a druid I'd rather see the children eaten than the wolf slain and it's body put to waste. That is more in line with the natural order of life, than saying
'we better kill the wolf who is forced into eating children because some dumb peasents built a farm where he use to live, and after we kill it lets just let it rot since I'm going to force my morals on others with the threat of violence.'
 
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Aust Diamondew said:
<snip> since I'm going to force my morals on others with the threat of violence.'

Spoken like a true Paladin. ;)

And my curiousity has gotten the better of me as well, why did the Druid object to the skinning of the wolf?
 

Goolpsy said:
I can see why i feel a Xp reward is in its right place. I might actually award some xp, but it could probably split up the group/campaign, and it would encourage people to go Pc vs Pc.. even as training abuse?
I suppose it is not entirely different from just walking into towns and killing citizens for XP, so any abuse would have to be limited by the DM per the campaign.

Hmm.
 

I discourage PvP except in certain instances (tournaments where the final match is PvP for example) so if anything I would take away XP here.

Again, why did the druid object to the skinning? Especially when you consider that the body of the animal is now an empty shell now that the soul of the animal has departed. Does the druid use animal hide for clothing and armor? If so, that's a bit hypocritical, yes?
 

Wha?

freebfrost said:
I didn't have a problem with killing the wolf to save the kids, but skinning the wolf was out of bounds for me.

I would never dream of telling you how to roleplay *your* character. However, I do not understand your motive here. Druids (as I understand it) have no objections to hunting for food, or using skins for clothing/armor. Standard Druid armor is Leather or Hide... It could be argued that the Ranger was honoring the fallen beast by making use of its hide (kind of a fantasy-pseudo-native-american-thing).

For example: Kres - Talenta Halfling Druid (5th / Beast Master 1) wears hide armor and helm/hunting mask fashioned from the hide and bones of his original Clawfoot animal companion. Whisper Wind died in his backstory, fighting to save Kres from Valenar riders. Kres believes that in this way he honors Whisper Wind's sacrifice. Admitingly, I made Kres when TnT's series "Into the West" was just coming out, and Kres was made with a "Fantasy Native American Shaman" concept in mind.

As to the matter at hand, rewarding inter-party conflict is not for everybody. Personally I would give 1/2 xp as if defeating the two CR 1 characters, but not for the fight. Instead I would reward having the brass to back up your character's convictions... even though I personally don't understand them. Personally, I would much rather have some inter-party conflict in the beginning than the typical cheesy "you guys meet in a Tavern" thing. Hopefully your party learns and grows from this minor conflict.
 
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Goolpsy said:
Freebfrost, is there anyone else from your RPG group using this site? Could be fun to hear thier side of the story :)

Maybe they all thought of it as PURE hostility.. and saw no other option than fighting? Ones intentions aren't always the ones others see.
Yup - two of the players and the DM are here. The ranger's player is not, but I know his intention was to keep to the spirit of his character. His family makes a living off of the fur trade, whereas my druid is one of the reclusive "witches" of the forest nearby. The witches occasionally help the inhabitants of the town with potions and herbal cures, but my character was never introduced to civilization before. Her only experience previous is when she wandered into town as a young child (she is now 16), and was stoned by other kids.

So, I am running her as antisocial, and not really "getting" it as far as culture. (Hey, she's a teenager! :) ) The party scout understood this and has since been acting as an intermediary to get me and the ranger to see eye-to-eye. I already used Healing to stabilize the party after the fight and gave the scout some Goodberries the next morning too.

I'll see if I can get the others to chime in.
 

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