Seffbasilisk said:I'd personally allow it. Make it a move action to pick up the character. That what it's move action (pick up), move action (move), free action (drop/put down). So that character spends his entire turn just moving around the mage. Sure the mage is in a different place, but he's only moved what? 30ft? Mixed with the mage casting and moving, it's what? 50-60 ft moved total? If the other character wants to kill their turn for that round, I see no trouble with it. Sure, they get to jockey the mage around, but they're doing absolutely nothing. Throw some monsters with SR at them or some golems. Let them know that if they just move the mage around, they're screwed and that the mage isn't the central character. That they all have to work together. That seems to be the crux of the problem, that they see the mage as thier only (or biggest) weapon. All classes should contribute to combat.
If you really don't want them moving the mage, just have the mage make ride checks, or concentration checks for being moved. That'll mess up some of his spells and make him reconsider. (It's also more realistic).
(btw: Hi, new to these forums, used to Giant In The Playground.)
Welcome!
The problem wasn't moving the mage around in an offensive way... though I did use that as an example. It was more about picking them up and moving them when it was time to cut and run. If all they are going to do is cut and run that is fine and I don't have a problem with it. It was when they started to get gamey with it and try to carry the mage AND let the mage get his turn in.
It was a very strange 'battle' (with Madness from WLD for those that know the warped beastie). Besides the picking up and carrying there was a Silence cast so the party couldn't talk and cordinate. They were never sure if they were fighting or running and had an odd mix of both. Then add in Madness's Acid Spit for blindness and it was a Keystone cops night. The running skirmish lasted for over 30 rounds.
Well, it looks like there is nothing official (though I need to check out those mount rules. Thanks Magesmiley!). I'll stick with what I have so far. You can do it but the person being carried mostly loses his turn and you can't pick him up if he takes his turn that round as you would be picking him up WHILE he does his turn.
It does lead to some wonky questions of why this works like this but Bull Rush and other things don't but I think this will work out ok.
Thanks for the replies!
rv