seasong said:Shields give a deflection bonus to AC, and do not add to DR.
It's okay. That's what this forum is for.J. Anson said:Not to pick nits, or anything...
A shield wall in D&D3e follows completely different rules than standard shields, however. My comments above refer to standard shields.But it seems kind of strange to think of a shield wall as deflecting attacks, rather than stopping them.
Repeat: tower shield. 45 pounds. Held in front of you, rather than resting on your legs like armor does.It also seems kind of strange to attribute all of the exhaustion incurred by the front-line shield-bearers as from the weight of the shields - surely they get exhausted more quickly during heavy fighting?
Exactly. See above.And finally, it seems to me that the reason battering rams can break through the shield walls is because they do so much damage.
Primarily thematic. However, heat spells will not burn it and light ray spells will (fire still burns it, because fire also produces intense light). Unlike the hell hunter's webs, however, daylight does not cause it to burn.Esiminar said:A question on the shadow strands spell.
Is the difference frem web themantic only or is there a rules diference as well?
I would allow a spell caster (of any sort) to take a feat to develop a familiar. For arcanists, this would be a creature summoned from another plane (for example, Greppa might consider getting Uripedas the sun hawk as a familiar). For a mind worker (healer or esper), this would be a psionic construct. For an illusionist, an ethereal construct. And so on. I'd also open this to priests.And how do you work familiars, if at all?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.