PC's Just Turned Paragon - Need New Adventures

Okay, so while looking on RPGNow the first thing I realized is that one link is broken and then I realized that clicking on the modules individually gave me little or no information. Very irritating. The first thing I want to know is WHICH ONE am I interested in? I have to squint to be able to read the non-resizable image. It looks like #4 is within my party's range, although starting a little lower. You can tell this is based on 3.5 rules, because IMO it's not a good idea to have a single module straddle heroic & paragon. There is way too big a change in the PCs.

Anyway, I then took a guess that the support for the 3.5 modules would be much better, hoping that "critically acclaimed" is more than just a marketing gimmick (I see nothing about what this means btw), so I looked them up for more information. This was a good choice because there is definitely more information. It would've been really nice to allow the customer to switch between 4E and 3.5E in case they clicked on the wrong one initially. Then, you would certainly catch the disparity in information. I saw such a link for the campaign guide.

Anyway, thanks for your responses. I look into this more from home.
 

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I've been compiling these updated stat blocks in an article series for my blog, but it's still a work in progress.

So, I've decided to do both Trollhaunt and Revenge of the Giants. There's a little overlap, but I'll work out the discrepancy and work to tie the two products together. Any additional thoughts in that regard would be appreciated. Also, since I'm running Trollhaunt I'll snag your updates on the stat blocks and would offer to help with those. If you're done with the module, are you done with the stats? I expect to get the products tomorrow, so can start working on them this weekend.
 

Unless I'm mistaken, the WotBS 4e modules are available from the Enworld "subscriber's content" area (the green button at the top of the forums).

At least they were when I downloaded #1 and #12 to see whether I should get excited about :z:. As you can tell from my sig and status, I did.
 

So, I've decided to do both Trollhaunt and Revenge of the Giants. There's a little overlap, but I'll work out the discrepancy and work to tie the two products together. Any additional thoughts in that regard would be appreciated. Also, since I'm running Trollhaunt I'll snag your updates on the stat blocks and would offer to help with those. If you're done with the module, are you done with the stats? I expect to get the products tomorrow, so can start working on them this weekend.

I have stat blocks for about 3/4 of the monsters in the adventure, since we ended up skipping a few encounters - and I should be able to provide at least some rough notes to update the rest. However, not all of them are ready to share yet, since there's plenty of handwritten stuff, as well as files lost across multiple computers. I'll try to publish all of it as soon as possible :)
 

So, here's some tips for Trollhaunt Warren. Alas, tip #1 doesn't work for you.

Also some threads on the topic: some general tips/resources, and adding player choices. There are some good comments in this post. Based on it, you might upgrade Moonstair to be a small fiefdom or small kingdom, as opposed to "A Town".

I make a few comments about improving the adventure in the general tips thread. But one thing that comes to mind is, the Moon door really isn't that important in the adventure. It's just a setting feature. Instead, I think it'd be interesting if Skalmad claims the area, then something is disrupted - trade between the Feywild and the Prime, or perhaps there's a pilgrimage of people coming from one to the other planned, and Skalmad having the area would seriously muck that up. This is primarily a story incentive, perhaps one of the reasons the PCs could get involved.

A thought occurs. Instead of the Prince coming back from fighting some unnamed evil whatsit, perhaps this is a great place to start dropping seeds for the Giants adventure. Truth be told I don't know the details there, but he could actually have been doing Stuff that was setting the stage for that, which got disrupted by his death.

This adventure offers you the opportunity to show the threat that is being posed. Show the threat of the troll assault, of the power of Skalmad. Try not to tell the PCs this is going to be big, make them feel it's going to be big.

If your players like RP and exploration, the Feywild side might prove really valuable. They might wind up trapped and have to converse with a Fey, who might offer information in exchange for information ro favors. You could have a roleplay scene where the PCs stumble upon a pixie caught in a spider's web, and if they save the pixie, it draws them a map of the area and gives various details of what lives where; it could even do that on the prime side of things.
 
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I'd recommend the Madness trilogy (The Tear of Ioun - levels 10 - 14ish) in Dungeon 161 - 163. My group really enjoyed it (and they're not really a DnD group). Foray into the Far Realm, a touch of Lovecraft, great fun. Again, pre MM3 so a bit of tweaking would improve it.
 


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