Pbartender said:
Okay... for just a few minutes, imagine something midway between a fireball and a magic missile.
Something like, oh... say...
Grease... A spell that gives you the option of knocking someone prone or making them drop whatever their holding.
Imagine something that's a little too powerful to used at-will, but not quite powerful enough to be an encounter only power... I'm not proposing making Encounter powers rechargeable, I'm proposing adding a "rechargeable" category in between the two for PCs, to fill in that big quantum gap that lies between them.
Problem: They ultimately still end up better than an either.
Imagine Magic Missile does 1d6 damage, Fireball does 5d6 to an area, and say, FLAMING SPHERE does 3d6 to a foe, recharge 6.
Your facing a foe with not particular immunity to fire. What do you start with?
Magic Missile? weak damage.
Fireball? Well, damage is a lot better but it might be better used when more foes group up.
Flaming Sphere? Might as well. More damage than a MM, and there is a chance you get it back.
So you shoot a flaming sphere, and roll a 6 on the d6. Woo hoo! you have it back. Now what? Flaming sphere again next round!
Next round, you don't recover it. Seeing the foe is bloodied, you fireball it to end the fight. By the virtue of poor dice rolls, its still alive.
The round after that, you resort to magic missile. You miss, but you recharge flaming sphere!
Next round, guess what time it is?
So FS gets spammed for 9d6 damage, fireball gets used for 5d6, and magic missile once for 1d6. Without FS, you would have to use magic missile almost 8 more times to make up for that damage.