Pbartender
First Post
So, in the thread about the Devil preview, these two posts caught my eye...
I like that point view... Both the idea that a recharge ability forces a monster to mix up his attacks, and that from a martial perspective the recharge can be viewed as waiting for a good opening to use the ability.
And so now I'm thinking... Why hasn't this been applied to PCs?
Wouldn't this idea be perfect for actions like Trip and Disarm? Things that you want let characters be able to do more than once an encounter, but you don't want them doing it every round. Why not just make them at-will actions that "recharge".
Lackhand said:Because of the recharge line, though, the Trident can only be used every other round (-ish).
So the claw comes back in the picture.
Ilium said:Right. I'm liking this approach, myself. In action movies, you never see a sword weilder using his biggest home-run style swing over and over. He's mixing it up with pommel strikes, thrusts, and even a punch or kick. I think the recharge times on good attacks will emulate this effectively. You just have to get on board with it mentally. Instead of thinking, "Let's see if my good attack has recharged" you have to think "hopefully an opening will happen this round and I'll get to use my good attack". To me, that's what the recharge number reflects.
I like that point view... Both the idea that a recharge ability forces a monster to mix up his attacks, and that from a martial perspective the recharge can be viewed as waiting for a good opening to use the ability.
And so now I'm thinking... Why hasn't this been applied to PCs?
Wouldn't this idea be perfect for actions like Trip and Disarm? Things that you want let characters be able to do more than once an encounter, but you don't want them doing it every round. Why not just make them at-will actions that "recharge".