Kamikaze Midget said:Part of it might be the quantity. If you've got 10 different encounter powers, and you're rolling for each one to recharge, that's a lot of extra rolling. In fact, the extra rolling might be all of it -- more rolls does slow down the game. Monsters, in comparison, might only have an ability or two that is recharged, so they're easier to manage.
AllisterH & Mustrum_Ridcully said:Mearls... Bo9S recharges...
Pbartender said:Why hasn't this been applied to PCs?
Kid Charlemagne said:Monsters recharge because it makes running the monster simpler, yet still varied and with an illusion of choice that causes multiple encounters with the same creature to unfold differently.
Kid Charlemagne said:PC's have more options, and having a player roll a die to see if they can do something seems a little off - as Mearls attested to and as alluded above.
DandD said:Exactly. And because players already throw tons of dices, it's better to minimize the amount of dice-rolling and keeping tracks of things all the time. You can have the shortened version of D&D, or you can roll hundreds of time, like in The Dark Eye. I prefer systems that make it fast as possible, especially in combat.
Pbartender said:This, however, is a fallacious argument for the simple fact that players already roll dice to see if they can do anything and everything from successfully attacking, to dealing damage, to resisting magical effects, to avoiding traps, to climbing walls, to baking a birthday cake.
Pbartender said:In the context of D&D dice rolling, one six sider once a round (occasionally) seems small to me... But I admit, it could be a bigger problem for others.
Kid Charlemagne said:I think there's a big difference between "roll a die to see if I succeed" and "roll a die to see if I'm even allowed to try."