Can an assassin (the previous one) take an at-will from the executioner's list? I don't have access to the new article from here and wondered if there's any limitation.
I think I'm going to stick with the DDi assassin. I really liked the concept of a killer picking up any weapon that he needed and making it deadly via his ki focus and shadowy powers. Looking at all this at wills that require specific weapons is definitly a turn off.
We've already got some stuff that, in retrospect, could make sense under this scheme. Dark Pact Warlock could totally be Arcane/Shadow (I've always thought a Shadowfell connection would make more sense than the Underdark one they've got going), Beastmaster Ranger could be Martial/Primal...other possible 4E "Essential-ized" classes
This is a dramatically changed class from the original... it looks like it could be fun to play. Some things I noticed:
The Poisons being a Consumable replacement to a Daily Power are a really cool idea, it is a great way to get Dailies back for Martial Essentials classes. Are these meant to only be available to the Executioner Assassin? It looks like an Executioner Assassin is the only one with the Poison Use feature, and is thereforethe only one who can create the poison, but it could be shared with anyone else - giving a Leader flavor to an Assassin with Poison Use. Perhaps the Feature needs to specifiy that only an Assassin can use the poisoned weapon without getting harmed.
- Can Poison Use become an Assassin-only feat?
- Will the Quick Swap Feature become available as an Assassin-only feat, or retrofitted to the old Assassin? This could be incredibly useful to the older version as well as this version.
- Carrion Crawler Brain Juice and Nitharit Poison both are applied to a weapon or one piece of ammunition and have an effect that goes through the Encounter. This essentially makes these two poisons totally ruined for League of Whispers Guild members. Maybe it can be applied to all of your ammunition, but it will wear off in 5 minutes.
Note that the executioner assassin also gets a ki focus. The weapon-specific at-wills are really supposed to be situational-use attacks; most of the time, the assassin is making melee basic attacks with whatever weapon he's best with.
I think I'm going to stick with the DDi assassin. I really liked the concept of a killer picking up any weapon that he needed and making it deadly via his ki focus and shadowy powers. Looking at all this at wills that require specific weapons is definitly a turn off.